From publisher blurb:
A light and wholesome fantasy one-shot for 2 to 5 level 3 adventurers, plus GM
The city of Four Rivers is the hub of trade and industry on the continent of Ouro. Built on the banks where the four major rivers merge, this city is a melting pot of cultures and commerce.
In this one-shot, you visit some of the colourful local stores and meet the influential wizard who can become a patron to the party should you wish to use this as a jumping-off point to a longer campaign.
In this one-shot the wizard offers the party a light quest in exchange for a treasure.
Take your players on a tour of colourful stores in the city of Four Rivers as they complete a series of skills-based tasks in order to help shoppers and gain information on where Steve the Skeleton may be.
This game includes a light puzzle and an optional combat encounter. It’s perfect for GMs who are new to the game and new players who are still getting used to the mechanics of the game. It also offers an easy-to-run, fun and light game that even veterans of the game will enjoy and be able to add their own flavour to.
The Case of the Missing Skeleton includes:
15 pages of in-depth game beats with the story, descriptions, dialogue, and encounter guides to help you make the most of the story.
NPCs with motivations, descriptions and dialogue.
5 Locations: each includes vivid descriptions and clues to help players solve the mystery.
2 new magic items
Table of strange magics
PLUS Comprehensive game notes that include locations and dialogue
Handouts: Perfume puzzle boards and tokens
Four Rivers Area Map and Market Square Battle Map