For the 2019 edition see The Castles of Burgundy.
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.
The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.
The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.
The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.
The player with the most victory points wins.
The rules include basic and advanced versions.
This game is #14 in the Alea big box series.
There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes, alongside the base game, eight expansions, seven of which had already been released separately as promotional items and one new to the 2019 release.
UPC 4005556812431
- deep, satisfying synergy across regions
- scales well to two players with quick pacing
- can be heavy for new players
- tile drafting and strategic placement with multi-path scoring
- medieval duchy tile-laying euro
- highly strategic, puzzle-like
Mechanics (from transcript analysis)
- dice/tiles drafting and placement — players draft tiles and place on own boards to score in many ways
Video topics + discussion points
Quotes (from this video)
- I think Concordia is one of the best games ever made, full stop
- two players it works extremely well because the downtime is gone
- it's a brain burner game
- the tension in the two-player game is great
- loads of content to explore, tons of replayability
References (from this video)
- Elegant mechanics
- Strategic depth
- Steep learning curve for new players
- estate building, tile placement, trading
- 15th-century Burgundy
- economic strategy
- Agricola
- Catan
- Clans of Caledonia
Mechanics (from transcript analysis)
- dice drafting — Draft dice to determine actions and optimize tile placement.
- tile placement — Place tiles to construct estates and gain points.
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Let me know in the comments.
References (from this video)
- one of my most favorite games ever
- deep strategy for a medium-weight euro
- apparent complexity for new players
Mechanics (from transcript analysis)
- set collection — collection of various goods with scoring implications
- tile placement — engine-building through tile placement and inventory management
Video topics + discussion points
Quotes (from this video)
- I love Wingspan. As you know, it's my number one board game of all time.
- My number one game this year is Date of Merchants.
- This is like one of my most favorite games ever.
References (from this video)
- tight, elegant engine
- high interaction through competition for spaces
- great at multiple player counts
- age of mechanism may feel familiar to seasoned players
- estate building through tile placement
- medieval province development
- classic Euro game
- Alea / Ravensburger catalog
Mechanics (from transcript analysis)
- point salad scoring — multiple scoring tracks for varied strategies
- shipping / area control tension — simulates shipping routes and region scoring
- tile placement — place tiles to build patterns and score points
Video topics + discussion points
Quotes (from this video)
- it's like a TV show, you're going from one episode to the next
- this is my number one game of all time
- it's a true point salad game
- money equals points
- the life cycle of everything
- the auction phase and the multiplayer solitaire space
References (from this video)
- tight, highly strategic engine
- great at different player counts
- replayable due to tile variety
- older title; some players prefer newer mechanisms
- tile placement and area scoring
- medieval estate expansion
- classic Euro design
Mechanics (from transcript analysis)
- point salad scoring — points come from multiple scoring tracks
- shipping and area scoring — complete areas early for extra points
- tile placement — build estates with castle, farming, and other tiles
Video topics + discussion points
Quotes (from this video)
- it's like a TV show, you're going from one episode to the next
- this is my number one game of all time
- it's a true point salad game
- money equals points
- the life cycle of everything
- the auction phase and the multiplayer solitaire space
References (from this video)
- Classic euro with strong, repeatable strategy.
- Multiple paths to victory and high strategic depth.
- Setup can be fiddly due to many tiles; players may prefer organizers.
- Art/theme may feel dated to some players.
- Classic euro with a focus on land expansion and resource management.
- Medieval duchies and kingdom-building via tile placement.
- Elegant, strategic empire-building with deterministic outcomes.
Mechanics (from transcript analysis)
- dice_mitigation — Mitigate dice luck through various tile and action choices.
- drafting — Draft tiles and decide where they’ll go in your board layout.
- tile_placement — Place hex tiles to build out your duchy and maximize points.
Video topics + discussion points
Quotes (from this video)
- it's such a classic and i would highly recommend it even if you're not into anime
- this game is what a push your luck game should be in my opinion
- i love this game i love the tension that it brings with such a simple concept
- semi-cooperative games and this one is a great example of the semi cooperative genre
- the mind is a super simple cooperative card game for two to four players where all you're trying to do is place your cards in ascending order
- between two castles is semi-cooperative because that means that it's really easy to teach new players
References (from this video)
- elegant and compact design
- deep strategic options with high replayability
- robust scoring system and diverse strategies
- can be complex to teach to new players
- tile-based economic development and landscape filling
- Medieval Europe trade and development
- abstract euro-style design with thematic flavor
Mechanics (from transcript analysis)
- dice drafting / action selection — dice determine available actions; players select and assign actions to develop their castle and economy.
- set collection / resource management — collect goods and bonuses to maximize scoring opportunities.
- tile placement — placing tiles to construct a personal landscape and generate points/resources.
Video topics + discussion points
Quotes (from this video)
- "absolutely love this game"
- "this is such an elegant game"
- "it's quite complex yet doesn't have too many rules"
- "there's already so much content for it"
- "the new addition by Awaken Realms, the game has received an amazing upgrade"
References (from this video)
- Can teach new players
- Established classic
- Luke finds it boring
- Dice heavy with significant luck element
- No exciting choices
- Dull gameplay
- Overproduced in new Awaken Realms version
- Expensive reprint
- Medieval France
- Castle Building
- Other Stefan Feld games
- Kokopelli
- Amerigo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm one of these people that just likes to play the game for fun I'll try to win and if I don't win then whatever doesn't matter
- as soon as you start putting cash prizes ranking statistics and things like that into board gaming I find that some people take it a little bit too far and you lose that sense of fun
- I don't even like the ranking system on board game arena frankly
- I give reviews top tens and my honest opinions regardless of the consequences
- it's still only a game so remember to have fun that's the main thing
- I certainly wouldn't be very good if I played it in the tournament
- Love 10 out of 10 game
- I hate this game I hate it I hate it
- it's one of those ones where I'm in the minority
- this is a speed run through the world series of board games main games
References (from this video)
- deep strategic depth
- beautiful components
- rule density for newcomers
- engine-building with tile placement
- Medieval/European trading realm
- Eurogame
Mechanics (from transcript analysis)
- dice_drafting — dice-based action selection influences choices each turn
- tile_placement — placing tiles to develop provinces and score points
Video topics + discussion points
Quotes (from this video)
- the castle burundi which i just can't oh get over it how great it is
- factory funnel which is really cool as well
References (from this video)
- Euro perfection: tight, elegant, and satisfying to optimize
- Rich content across maps and anniversary editions; a long-tail of play
- Beautifully thematic presentation and durable design
- The game can be dense and intimidating for newcomers
- Some expansions shift balance and can feel overwhelming
- Tile-laying and engine-building with a focus on strategic placement
- Provincial governance in 15th-century Burgundy
- Elegant, precise Euro with deterministic scoring and efficient systems
Mechanics (from transcript analysis)
- Dice-driven tile selection and placement — Roll dice to determine available tiles from depots; place into a private grid and then transfer to your board
- Engine-building with variable maps — A vast array of tiles and maps create a deep but accessible engine-building experience
- Private depot and tile storage — Tiles first go to your private depot, then to your board after a two-step process
Video topics + discussion points
Quotes (from this video)
- It's the castles of Burgundy. Oh my gosh, this is Euro perfection.
- Everything about Tiny Towns is fantastic. It's phenomenal.
- The Loop is a very pandemic inspired style game.
- This is the greatest cooperative fantasy deck building game of all time.
- The most powerful things we can do in this game is call a meeting between department heads.
- Earth is a masterpiece of positive player interaction. Really fun, tight, constrained tableau building and one of the best engine builders ever.
References (from this video)
- Classic Euro game
- Multiple scoring opportunities
- Estate building
- Medieval estate
Mechanics (from transcript analysis)
- Dice rolling — Tile placement and point scoring
Video topics + discussion points
Quotes (from this video)
- It's a must have for Lord of the Rings fans but can be enjoyed by all
References (from this video)
- Deep strategic choices with robust optimization
- Elegant scoring and modular strategy options
- Steep learning curve for new players
- Luck-influenced action availability via dice can frustrate some
- Economic engine-building and tile-placement
- Medieval duchy development and trade
- Abstract-economic flavor with historical veneer
- Wingspan
- Ark Nova
- Blood Rage
Mechanics (from transcript analysis)
- dice management / dice-driven actions — Dice rolls determine available actions, influencing planning and risk.
- tile-laying / resource management — Tiles and goods are placed and traded to optimize scoring.
Video topics + discussion points
Quotes (from this video)
- Wingspan in a lot of ways brought new people into the hobby and really kind of created a wonderful ethos and environment for the gaming community.
- one of the most emotional moments winning Wingspan I think.
- 75% of people that play any game are going to lose and they need to have a fun time anyway.
- Everything should go to the players.
- the staff ... clearly they're busting their ass behind the scenes and it is very smooth.
- Don't buy your airfare. You should be here tomorrow; it’s going to be a wacky day of giving everything away.
References (from this video)
- Estate-building, resource management, and strategic tile placement in a historical European setting
- Medieval Burgundy, estate-building and regional development
- Abstract with historical flavor; emphasis on strategic planning and optimization
Mechanics (from transcript analysis)
- dice drafting — Draft dice-like actions to determine which actions and tiles you can take each turn
- Resource management — Management of various resources to maximize points and build a cohesive estate
- tile placement — Players place tiles to expand their estate and optimize scoring opportunities on a modular board
Video topics + discussion points
Quotes (from this video)
- I might also be doing some competing myself and hosting a game of Ready Set Bet that you could enter to win to be able to play along with me if you are interested
- I have to start practicing more castles of burgundy
References (from this video)
Mechanics (from transcript analysis)
- unknown — Not discussed in transcript.
Video topics + discussion points
Quotes (from this video)
- it's still such a great game
- solo is such a good game
- dungeon there will be a video quite soon