Skip to main content

The Cave

Game ID: GID0323916
Collection Status
Description

In The Cave, a board game from K2 author Adam Kałuża, players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave, tunnel after tunnel, effectively building the board (the cave). They have to overcome steep descents, underground lakes, and tight squeezes. They will be given a chance to admire the wonders of the underground, like halls full of stalactites. To make it all possible they must take the right supplies with them, like ropes, oxygen and batteries.

Each turn players have five action points to use for moving, discovering new cave tiles, exploring them, and packing their backpacks when they go back to the starting base. They need ropes for descents, oxygen to explore underwater parts, and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base, players must use (i.e., throw out) one basic supply from their backpack; these costs, along with the expenditure of other supplies during exploration, forces them to return to the starting base a few times during the game. To keep them from having to carry everything, though, players can raise a camp somewhere in the tunnels where they can store some of the equipment.

The cave differs every game, so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater, wondrous, descents, and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.

When the cave is fully explored, the player who made the biggest effort in the most spectacular way wins the game.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–1 of 1
Video _n-_KwavI60 Tabletop Turtle general_discussion at 0:00 sentiment: negative
video_pk 6606 · mention_pk 19605
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • has a cave exploration theme
Cons
  • basic game design
  • not very engaging
  • tile collection for points is generic
Thematic elements
  • cave exploration
  • spelunking
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
  • not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
  • I can still respect I played a lot of Steam, but I just don't want to play it anymore
  • there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
  • when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
  • the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
  • I think that's one of the first games that if it didn't invent that concept at least popularize it
  • if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek