The Ultimate Compendiums for Mega-Dungeon Design.
Book Four in the Mithral Medal Bestselling Series.
Continuing in the Underworld delving spirit of the Mithral Medal Bestseller, The Classic Dungeon Design Guide as well as The Oldskull Dungeon Generator, author and RPG designer Kent David Kelly is proud to introduce The Classic Dungeon Design Guide IV for all your netherworld creation needs.
This book embodies and unifies the lessons from the original trilogy of Classic Dungeon Design Guide tomes (I-III), empowering you to create the sprawling first level of any mega-dungeon, in order to challenge adventurers of experience levels 1 to 3. The threat levels of the monsters, traps, tricks, and treasures within this volume all reflect that difficulty level.
You can use this book to design any number of unique dungeons, and if your group is patient you can even use the Fast Play Guides during play. You will also find some simple solitaire rules here, and advice for solitaire Game Mastery, if you want to practice the dungeon crawling by yourself!
The dungeon design master system in this volume is comprised of powerful branching D100 and D1000 tables. Sub-systems are provided to generate: [1] dungeon level starting areas, [2] random doorways, [3] corridors, [4] dead ends, [5] level connectors (stairs etc.), [6] unusual ascents and descents (teleporters, slides, etc.), [7] monster lairs, [8] monster-guarded treasures, [9] room sizes and dimensions, [10] room exits and locations, [11] unusual doors or apertures, [12] room content themes (lair, trap, trick, etc.), [13] side passages, [14] traps, [15] tricks, and [16] unguarded treasure hoards. A full treasure generation system for character levels 1 to 3 is provided as well.
Tiers of flexible complexity are built into every system, attending to various readers’ needs. You can use this book to create a solitaire environment for inspiration or storytelling, or to begin a mega-dungeon campaign for your favorite Moldvay-compatible Basic and Expert game. Through abstraction, you can use this book to create a subterranean environment for any game or system edition that you like.
So what are you waiting for? The tools to create an infinite number of dungeons for your swords and sorcery adventures are ready for you to wield.