In the basement of a wizard’s tower, an unseen servant heaves another discarded dimension door on a jumbled pile, the detritus of years of experiments on interdimensional travel, sending them tumbling into, and through, each other. Amongst the chaos the portals take on lives of their own, flying wildly through the ether they spin a thaumaturgic web linking strange and forsaken places, remote in both space and time.
Stumbling through a rogue portal as a last-ditch attempt to escape certain death, a party of adventurers is caught up in the mayhem and sent careering through locations as diverse as a Cloud Giant’s playground, a lost jungle hidden within a towering waterfall and the remains of a massive castle set high up on a mountain cliff. Each time they step through a portal a new vista greets them, full of dangerous creatures and fabulous treasure.
If they can survive the monsters that bar their path, find the treasures the monster’s guard, find their way out of the interdimensional maze they’re caught in and confront the wizard whose carelessness started everything, they might just come out a LOT better off than when they first entered!
The Cliffs of Mühr is a 4-5 session adventure for 8th to 10th level characters.
- from the publisher's blurb