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The Crash of 20*6 | A sci-fi setting supplement

Game ID: GID0325520
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Description

Publishers blurb:
A system-agnostic setting guide for transferring your fantasy characters, classes and tropes into a sci-fi/cyberpunk world.

From Game introduction:
Annyeong, friend. Welcome to Twenty-dot-six. There’s the man, there’s the biz, and there’s the crews. The man is distant, unfeeling. He is the beast. He is your burden. Block by block, byte by byte, day by day, the man takes all you hold dear. He’s chromed mercury and diamond steel. But he can be fought. He can be broken. (If you didn’t believe that, you’d work for him.)

People think the biz ain’t no better than the man. They’re half-wrong. The biz has quotas and deadlines and low-hanging fruit; but it’s also got forty-thousand sons and daughters that need feeding, housing and entertaining. If there’s no audience, the biz goes out of bizness. Maybe that means working with the crewdogs; maybe sometimes it means busting a few heads. Maybe it even means making a deal with the devil in the tailored suit upstairs.

The crews are in it because one day, they woke up. They got words people gotta hear, or things the man won’t let them do. The crews are the ones who got wise, found new bosses, made friends. They’re ready to step out of the shadows. But by the time this is over, they might realise the brighter you shine, the faster you burn.

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