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The Crew: Mission Deep Sea

Game ID: GID0325594
Collection Status
Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 18 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–18 of 18
Video qVQ9u2kroV4 Rolls in the Family general_discussion at 25:50 sentiment: positive
video_pk 13635 · mention_pk 39849
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Overall sentiment (raw)
positive
Pros
  • varied missions; accessible for different groups
  • breathes new life into the crew framework
Cons
  • still a fairly heavy proposition for some groups
  • depends on players enjoying cooperative trick-taking
Thematic elements
  • cooperation with limited communication
  • cooperative space/marine mission framework
  • mission-based, variable scenarios
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission goals
  • limited communication — communication constraints add challenge
  • mission generation — each mission provides different constraints and goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cat in the Box is a fascinating Twist on trick taking
  • the killer for me was I just don't think it was a game that was going to be an evergreen for me
  • Endless Winter ... feels kind of like a kitchen sink Euro design
  • it's not easy to teach
  • I rate this an 8 out of 10
  • Nemesis is one of my favorite games of all time
  • the crew is a great game
  • the new edition feels to me like the one that's going to be best for me
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard top_20_list at 14:11 sentiment: positive
video_pk 12935 · mention_pk 37861
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Overall sentiment (raw)
positive
Pros
  • Tight, addictive trick-taking with varied twists
  • Each game adds a new challenge
Cons
  • Co-op play may require strict communication
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • co-op trick-taking — each mission provides tasks to complete using suit-led tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video sZFqdWgbZk8 Three Minute Board Games game_review at 0:00 sentiment: positive
video_pk 12439 · mention_pk 36307
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Overall sentiment (raw)
positive
Pros
  • short playtime
  • simple rules
  • excellent cooperative play
  • new objective cards add variety
  • scales up difficulty well
Cons
  • may be too similar to The Crew for some players
  • limited communication can make rounds quiet
  • if you disliked the original crew you may not enjoy this
Thematic elements
  • cooperative problem-solving under time pressure, limited communication
  • Underwater exploration to locate the sunken land of Mu
  • mission-based narrative with a mission logbook
Comparison games
  • The Crew (original)
  • The Crew 2
  • Diamonds
Mechanics (from transcript analysis)
  • captain-led objectives — captain selects and passes objective cards to players
  • Information restriction — players share limited information about their hands to others
  • objective-driven missions — logbook/objective deck sets different goals for each mission
  • Progressive difficulty — missions vary in difficulty based on objective cards drawn
  • Trick-taking — players follow suit; highest card wins; submarines are trump cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the new objective cards, so many ways to make each round feel fresh.
  • short playtime, simple rules, excellent co-op play and the escalating difficulty
  • however, as this is 90% the same game asides from the objectives, if you hated the original crew you probably won't like this either
  • this is a game that would work for just about any group of any age and experience
  • the difference is the objective cards make each game feel different and interesting and how they scale up is great
  • you definitely need to play with limited communication to keep the game interesting
  • the crew swept my awards in 2021 claiming small box game of the year
References (from this video)
No references stored for this video.
Video nxCOOipSH24 The Dice Tower game_review at 0:16 sentiment: positive
video_pk 12182 · mention_pk 35591
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Overall sentiment (raw)
positive
Pros
  • Varied mission objectives add strategic variety beyond simple target-reaching.
  • Passing mechanic (and lifeline) reduces stalemate risk and adds flexibility.
  • Balance improvements over the original Crew, with refined edges.
Cons
  • Does not replace the original Crew; it remains a separate entry with similar core feel.
  • Still fairly similar in foundation to the first game, which may limit novelty for some players.
Thematic elements
  • Cooperative trick-taking with variable mission objectives and balanced challenges.
  • Underwater deep-sea exploration missions.
  • Flavor text and mission narratives that balance difficulty; not heavily story-driven.
Comparison games
  • The Crew (original)
Mechanics (from transcript analysis)
  • cooperative_play — Players collaborate to complete the mission within constraints.
  • objective_cards — Mission-based objectives that vary per scenario, not just fixed goals.
  • passing — Players can pass a task or opt to take a lifeline to pass a card, reducing stalemate potential.
  • trick_taking — Core mechanic where players play cards to win tricks as a team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Okay, first off, I love the crew."
  • "This is a trick- taking game just like the first one."
  • "The objective cards have a bit more variety"
  • "You can pass and not take a task. That's massive."
  • "I'm coming in at 8.5 on this."
  • "Caution Signs... you're drawing that very quickly... and it's very quick to teach."
References (from this video)
No references stored for this video.
Video iABOc19lAf0 Unknown Channel general_discussion at 28:37 sentiment: positive
video_pk 11926 · mention_pk 35006
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Overall sentiment (raw)
positive
Pros
  • clear teaching path for new players
  • great cooperative experience
Cons
  • requires good coordination and listening
Thematic elements
  • space/oceanic mission-based teamwork
  • cooperative trick-taking missions
  • cooperative puzzle with escalating difficulty
Comparison games
  • So Clover
  • So Clover cooperative
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete missions with restricted communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video OwcCsCuPR-s No Rolls Bar top_10_list at 7:53 sentiment: positive
video_pk 10711 · mention_pk 31644
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Overall sentiment (raw)
positive
Pros
  • Clever cooperative structure
  • Fresh feel with each mission
Cons
  • Rules complexity grows with missions
Thematic elements
  • teamwork, mission-based challenges
  • underwater missions, cooperative trick-taking
  • progressive missions with escalating rules
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players contribute cards to tricks to achieve mission-specific goals; communication is token-limited.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tense juicy little bastard a gamer pushing your luck
  • it's a goddamn tiny game and will fit in just about any pocket
  • agonizing choices in this game in only a tiny amount of space
  • a perfect blend of hubbub lies funny voices and getting to walk around like your puaro jacques
  • the crew mission deep sea is brain burning
References (from this video)
No references stored for this video.
Video -JYNifNV3lU The Game Boy Geek top_5_list at 2:17 sentiment: positive
video_pk 9933 · mention_pk 29206
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Overall sentiment (raw)
positive
Pros
  • improved replayability over the original The Crew
  • modes encourage varied play with different groups
Cons
  • still requires coordination among players
  • some missions can feel similar over time
Thematic elements
  • cooperative teamwork with mission-based challenges
  • Undersea exploration missions
  • story-like mission progression
Comparison games
  • The Crew: Search for Planet 9
Mechanics (from transcript analysis)
  • cooperative_play — players share the objective and adapt to varying mission difficulties
  • Trick-taking — team-based trick-taking with specific mission constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Ticket to Ride was not anywhere in the top 30 of selling in 2025"
  • "Wingspan, Wormspan, and Finsspan are all in the top 17 selling games of this year"
  • "The Crew Search for Planet 9" is a cooperative trick-taking game that took the world by storm when it came out.
  • "it's similar to the original The Crew, but it's better"
  • "it's not on the list"
References (from this video)
No references stored for this video.
Video BtfCzbHla6U Board Game Co top_100_list at 5:08 sentiment: positive
video_pk 9581 · mention_pk 28328
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Overall sentiment (raw)
positive
Pros
  • pioneering cooperative trick-taking within the crew series
  • tight puzzle that rewards teamwork
Cons
none
Thematic elements
  • cooperative trick-taking in a thematic space setting
  • oceanic cooperative space of tasks
  • cooperative puzzle-solving, teamwork
Comparison games
  • The Lord of the Rings trick-taking games
Mechanics (from transcript analysis)
  • cooperative trick-taking — players collaborate to fulfill objectives using trick-taking mechanics
  • goal-based tasks — teams align on who can achieve which goals to maximize success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video aAOuAj8xdQE Canadian Broadcast - Desert Island Board Game Draft playthrough at 6:16 sentiment: positive
video_pk 8610 · mention_pk 25370
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Overall sentiment (raw)
positive
Pros
  • tight cooperation
  • tight integration of tricks with mission goals
Cons
  • solo/following modes can be challenging for new players
Thematic elements
  • cooperative trick-taking with a shared goal
  • cooperative deep-sea exploration and mission completion
  • cooperative, puzzle-oriented
Comparison games
  • Friday
  • Marvel Deck-Building Game
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to meet collective goals through card play
  • hand-management — careful play of cards to satisfy mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Is A Feast for Odin
  • I want to pick a game that has infinite possibilities
  • 52 cards, 52 standard deck
  • that is a fair call that's not a cheat
  • You're spending your entire life on a desert island
  • Friday touring machine
  • Sometimes tenure is irrelevant
References (from this video)
No references stored for this video.
Video tUOKedZY-lU Rolls in the Family general_discussion at 5:23 sentiment: positive
video_pk 7632 · mention_pk 22609
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Overall sentiment (raw)
positive
Pros
  • tight cooperative play
  • enriched by mission variability
Cons
  • requires coordination
  • lightweight compared to heavy campaigns
Thematic elements
  • Cooperative trick-taking with mission variability
  • Undersea mission environment
  • mission-driven, puzzle-like
Comparison games
  • The Crew: Quest for Planet 9
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to fulfill mission objectives using card play.
  • variable mission cards — Different missions create replayable experiences within a campaign frame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a long time staple in my collection"
  • "Mission Deep Sea really captures everything I loved about that game"
  • "I ranked it higher than Dixit"
  • "This goes to Arkham Horror: The Card Game"
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Unknown top_list at 35:22 sentiment: positive
video_pk 6003 · mention_pk 17811
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Overall sentiment (raw)
positive
Pros
  • Replaces original Crew
  • Major improvements over original
  • Brilliant design
  • Dynamic difficulty scaling
  • More intuitive than original
  • More interactive
  • Quick rounds
  • High replay value
Cons
none
Thematic elements
  • submarine exploration
  • deep sea
  • underwater mission
Comparison games
  • The Crew
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
References (from this video)
No references stored for this video.
Video YxH_ivtOliA Rolls in the Family top_3_list at 21:44 sentiment: positive
video_pk 4165 · mention_pk 12190
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Overall sentiment (raw)
positive
Pros
  • High variability with different difficulties and missions
  • Good for stand-alone play or as a campaign component
Cons
  • Can be rule-heavy to teach
  • May require a dedicated group to enjoy the campaign format
Thematic elements
  • cooperative trick-taking with evolving mission decks
  • Undersea exploration with reimagined mission structure
  • campaign-lite progression with varied mission cards
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like progression — Missions feed into each other with evolving rules and options
  • Trick-taking with cooperative objectives — Players work together to meet mission requirements using a deck-based system
  • Variable difficulty deck — Mission cards are rated by difficulty and adjusted for player count
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's real time battleship, team verse team.
  • Baptism by fire.
  • There's no game like it.
  • This game continually impresses me to the point that this is never going to leave my collection.
  • The queen is way harder in this game.
  • Arc's delivering on the promise of what this game set out to be.
References (from this video)
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Video Uap7uMBzlFk The Brothers Murf top_10_list at 15:13 sentiment: positive
video_pk 3654 · mention_pk 10794
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Overall sentiment (raw)
positive
Pros
  • inexpensive with accessible entry into trick-taking
  • scalable difficulty with multiple players
  • varied missions provide replayability
Cons
  • as with many trick-taking games, learning the system can be challenging at first
Thematic elements
  • trick-taking as a cooperative puzzle
  • underwater missions and cooperative challenges
  • scenario-based with escalating difficulty
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to win tricks that fulfill mission criteria
  • Scenario-based variability — missions vary in difficulty and objective requirements
  • task-based objectives — specific card requirements drive player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ultimately a small card game
  • it's a great bang for your buck game because it's a relatively cheap game that just works.
  • this is a really in-your-face game where there's going to be a grid of cards.
  • it's such a good value because this game very often is like $30 for massive content.
References (from this video)
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Video 8RUQyvR45Kk Three Minute Board Games general_discussion at 3:34 sentiment: positive
video_pk 2992 · mention_pk 8733
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Overall sentiment (raw)
positive
Pros
  • Improves on the original Crew with better replayability
  • Accessible and social; still requires teamwork
  • Compact and quick iteration rounds
Cons
  • Can be punishing if a misread mission occurs
  • Thematic novelty may wear off after repeated plays
Thematic elements
  • Cooperative trick-taking with mission-driven objectives
  • Underwater/marine mission flavored variant of The Crew
  • mission-based, procedural
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperate to fulfill specific tricks based on mission cards
  • multi-mission sequencing — A series of missions with escalating or varied goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not one for people who don't like dice rolls because it'd be very easy to blame the dice for you for bad play but there's plenty of mitigation in Final Girl
  • Regicide is a very simple Cooperative or solo game that you can play and you can play it using just a standard deck of cards
  • the crew 2 takes the original crew and just gets rid of all of the awkward parts of it and makes it a better game with more replayability
  • Block by Block Uprising is a great game ... it makes a political statement a very blunt political statement and I kind of respect as honesty there
  • Pan Am is a network building aircraft game but you initially expect to be a bit like Ticket to Ride where you just try to put down planes and and you know get long chains of them but it has a Twist where you're actively trying to get in the way of Pan Am as it expands so that they buy your networks off you
  • unsettled is an excellent game it has some of the best writing of any game I've played
  • Roll Camera it's a hoot track it down if you can go into it knowing that what you get out of it is what you put in
References (from this video)
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Video OCzj6hWP1rk The Broken Meeple top_10_list at 6:09 sentiment: positive
video_pk 1141 · mention_pk 3286
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Overall sentiment (raw)
positive
Pros
  • 95% identical to Quest for Planet Nine
  • More recent version
  • Same excellent mechanics
  • Compact box
Cons
none
Thematic elements
  • Underwater cooperative adventure
  • Deep ocean exploration
  • Mission-based puzzle
Comparison games
  • The Crew: The Quest for Planet Nine
Mechanics (from transcript analysis)
  • Mission-based — Progressive missions with increasing complexity
  • Silent communication — Players communicate via tokens
  • Trick-taking — Cooperative trick-taking with silent communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bit of a different top five to what i'm used to doing because normally i do a solo top 10 or i do a collaboration with other people
  • so you're getting 10 games for the price of five basically we'll call it a special deal because it's christmas
  • palette cleanser you know i'm full i'm stuffed after that meal can we just do something simple now
  • this is basically i got a big group of people at christmas most of them aren't gamers we just want something a little bit light
  • you literally destroy pretty much every content in this box in order to finish the game
  • for a tenner what does it matter you get yourself a good 90 minutes of solid puzzle solving fun
  • this is a really cool twist on the love letter series
  • this is a really ingenious innovative like trick taking game which is a cooperative game
  • this is definitely the one that i put my stock behind in that sort of genre
  • it's one of my favorite two player games in existence
  • every time i teach this to people they go out and buy it it's that much of a success
  • it's only a game bye for now
References (from this video)
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Video oT2nhR8q06Y Dice Tower top_10_list at 9:47 sentiment: positive
video_pk 890 · mention_pk 2543
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Overall sentiment (raw)
positive
Pros
  • Strong cooperative puzzle
  • Broad player count compatibility (up to 4 or more depending on variant)
Cons
  • Requires good communication and planning
  • Some missions can feel similar after repeated plays
Thematic elements
  • Teamwork to achieve mission goals
  • Space/Mission-based cooperative trick-taking
  • Cooperative and focused on cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like progression — Series of missions with increasing difficulty.
  • cooperative trick-taking — Players work together to complete mission objectives via card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's my number 10.
  • It's just a game that hits the table at our house.
  • The Crew will always be in my repertoire of games to play.
  • Vincent Dutrait's artwork on the table is a real draw.
  • "It's a great two-player game and it's one that we can pull out and play and enjoy."
  • "This might be my favorite Euro game. Not No, there's a couple others in there."
References (from this video)
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Video JQWcG5k5824 My Suggested Game top_10_list at 2:25 sentiment: positive
video_pk 746 · mention_pk 2170
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Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to set up
  • Strong underwater theme for the Deep Sea edition
  • Good for groups that enjoy cooperative card games
Cons
  • Can feel repetitive over long sessions
  • Interaction tapers after initial rounds
Thematic elements
  • Cooperative trick-taking with mission-based objectives
  • Underwater exploration; submarine mission framework
  • Cooperative puzzle-solving with progressive challenges
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_play — Win/loss conditions are shared among players with limited communication.
  • Trick-taking — Players cooperate to fulfill mission-specific card play requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year is flying by
  • The Crew is just a perfect nice and easy cooperative game
  • i've been really enjoying six nymph
  • Phantom Ink is a really great game and would highly recommend it
  • Mind Management is a masterpiece
  • So Clover by Repost Production is climbing the rankings
References (from this video)
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Video Ttpw1MBgVjc Adam Porter (inferred from speaker) analysis at 9:53 sentiment: positive
video_pk 133 · mention_pk 386
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Overall sentiment (raw)
positive
Pros
  • Clear avatar as deep sea diver
  • Striking light bulb element draws eye
  • Lovely composition
  • Beautiful blue underwater scene
  • Great theme of exploration
Cons
none
Thematic elements
  • Deep sea exploration
  • Deep ocean
  • Adventure
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • Trick-taking/cooperative — Deep sea diving cooperative game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
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