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The Crew: The Quest for Planet Nine

Game ID: GID0325597
Collection Status
Description

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 1 · neu 0 · neg 1
Mentions per page
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Showing 1–15 of 15
Video HhaTW27wt6U Midas Suggested Game top_10_list at 1:49 sentiment: positive
video_pk 13519 · mention_pk 39537
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Overall sentiment (raw)
positive
Pros
none
Cons
  • some players dislike trick-taking
  • cooperative pressure may reduce tension for some
Thematic elements
  • cooperative trick-taking with mission-driven goals
  • space-themed, mission-based environments across diverse locales
  • campaign-like progression with a logbook of missions that increase difficulty
Comparison games
  • Euchre
  • Hearts
Mechanics (from transcript analysis)
  • campaign-like progression — a logbook of missions that scales in difficulty and provides a sense of advancement
  • cooperative play — all players share a single goal and win/lose together
  • Trick-taking — players cooperate to win each hand and meet mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thrill of the chase
  • it's one of the most unique games that i've ever played
  • this game is not for everyone
  • it's the game that got me into the hobby
  • the mind management world is based off this graphic novel series from matt kindt
References (from this video)
No references stored for this video.
Video p2EoUiKBQHI Fast paced games general_discussion at 19:35 sentiment: positive
video_pk 12975 · mention_pk 37947
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Overall sentiment (raw)
positive
Pros
  • accessible cooperative puzzle
  • great for introducing new players to card-driven collaboration
Cons
  • some missions can feel restrictive if players are not aligned on strategy
Thematic elements
Comparison games
  • Calico
  • Fort
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together as a team to complete specific tasks by playing cards in a sequence of tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • diversity is extremely important especially for even our older community who may not be tech savvy
  • it's the atmosphere at the table
  • representation really matters
  • we're the products of that student
  • we want to keep their brain active and engaged; brain activity is important
  • three big ones is Calico, Fort and The Crew
References (from this video)
No references stored for this video.
Video ayRMhIac3ms Going Analog interview at 4:40 sentiment: positive
video_pk 11468 · mention_pk 33723
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Overall sentiment (raw)
positive
Pros
  • highly accessible while still feeling strategic
  • great for teaching concept of cooperative play
  • puzzle-like, satisfying when a mission is completed
Cons
  • cooperation can feel restrictive for some players
  • success depends on disciplined communication among players
Thematic elements
  • cooperation, communication, and puzzle-like card play
  • Space exploration with a mission-driven objective to locate the ninth planet.
  • cooperative and collaborative, with a shared sense of mission
Comparison games
  • The Mind
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to fulfill specific trick-based tasks using a shared deck of cards.
  • information sharing and constraints — Limited information requires careful discussion and strategic signalling to succeed.
  • short, repeatable missions — A campaign of missions with escalating complexity, designed for a narrow window of playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very scared I even like I had a nightmare last night I was like I know I'm going to do so bad
  • Camel Up does in fact actually play up to eight players
  • you didn't fail you job number two man if I gotten eight that would have been perfect
  • ark nova but you did quite well
  • Baron Park you can add three points and you are now at four points for the game so far
  • takenoko the chibies EXP Manion because it's from a panda
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ Shut Up and Sit Down top_10_list at 4:42 sentiment: positive
video_pk 11065 · mention_pk 32544
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Overall sentiment (raw)
positive
Pros
  • Game of the con at Aircon 2020
  • Stayed a top game ever since
  • Small card game that's easy to carry
  • Campaign narrative available
  • Can play for just a few minutes or much longer
  • Can pause and come back throughout the con
  • Trick-taking with a cooperative twist
  • One of the best games ever
  • No accomplishment feels as good as completing a tricky mission
Cons
none
Thematic elements
  • Cooperative space mission
  • Space exploration
  • Mission-based cooperative play with limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players work together to complete missions
  • Limited Table Talk — Players have very restricted communication about their hands
  • missions — Each round has specific mission objectives for players to complete
  • Trick taking — Players play cards to win tricks based on suit and value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video PjKUsh7DbJM Going Analog quiz_show at 2:55 sentiment: positive
video_pk 10754 · mention_pk 31718
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Overall sentiment (raw)
positive
Pros
  • Innovative cooperative trick-taking, tight design, strong puzzle feel
Cons
  • Can be challenging for first-timers to grok the communication rules
Thematic elements
  • communication and cooperation under constraints
  • cooperative space mission
  • puzzle-driven teamwork
Comparison games
  • Hanabi
  • The Mind
Mechanics (from transcript analysis)
  • card play/mission objectives — each round has a unique objective requiring precise plays
  • cooperative trick-taking — players work together to fulfill contracts by playing cards in a shared sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cartographers my favorite part is monsters
  • you score a rhubarb pie out of all pies
  • I learned something today thank you
References (from this video)
No references stored for this video.
Video 8OTPm2TWY6Y Foster the Meeple top_10_list at 3:48 sentiment: negative
video_pk 9145 · mention_pk 26966
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Overall sentiment (raw)
negative
Pros
  • Novel combination of trick-taking and cooperative gameplay
  • Unique silent cooperative mechanic
Cons
  • Silent play removes conversational comfort of trick-taking games
  • Too easy for experienced trick-taking players
  • Questions if truly cooperative without communication
  • Better trick-taking games available
  • Better cooperative games available
  • Better hidden information games available
Thematic elements
  • Cooperative trick-taking adventure
  • Space exploration searching for Planet Nine
  • Silent cooperative with no communication
Comparison games
  • The Mind
  • Euchre
  • Spades
Mechanics (from transcript analysis)
  • Cooperative — All players work together silently to complete mission objectives
  • Silent play — Players cannot communicate or talk about strategy during play
  • Trick-taking — Traditional trick-taking game mechanics similar to euchre or spades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
  • Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
  • The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
  • Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
  • Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
  • Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
  • Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
  • I think brass does things so well it's complex but it's not so complex that everybody can learn it
  • This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
No references stored for this video.
Video w0eJ-Jm3pf4 Chairman of the Board top_10_list at 8:04 sentiment: mixed
video_pk 8723 · mention_pk 25749
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Overall sentiment (raw)
mixed
Pros
  • Objectively clever and meticulously designed
Cons
  • Personal dislike of trick-taking games; limits enjoyment regardless of cleverness
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete a sequence of tricks with specific objectives across scenarios of increasing difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • allegory is a game that really did intrigue me actually a very stunning looking game actually I love the artwork in this one
  • there were too many negative cards in the game
  • I wanted to like this one I thought there were too many negative cards in the game
  • I thought that was a fantastic mechanism however I thought it was a bit hamstrung by the fact that the rest of the game was pretty light
  • the potential was off the charts with this one but the rest of the game just held it back
  • this was convoluted it was drawn out in a very long game for no reason you were constantly going bust often um you know without having made a single decision and it was just a frustrating mess of a game that I absolutely despised
  • hierarchy is a tiny little micro game by button shy
  • I remember it being at least a quality design
  • the online digital implementation of it is better than the physical card game
  • objectively this game is so clever it's very meticulously designed and if you like trick taking and you like co-op gameplay you're gonna love it
  • I've played this one over a hundred times I'm just completely warm out on this game
  • Village Green is a nice design, but the restrictions were a little bit debilitating
  • every single placement is important here
  • the fun part I thought decision wise there was almost nothing here
  • it's one of those games where you never go to calculate scoring it's just a fun activity
References (from this video)
No references stored for this video.
Video v-N38p5wVd8 Broken Reaper game_review at 0:39 sentiment: positive
video_pk 8118 · mention_pk 23872
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Overall sentiment (raw)
positive
Pros
  • Innovative merge of trick-taking and cooperative mechanics
  • Short play time (20-minute filler) with quick teaching
  • Campaign structure with multiple missions and replay value
  • Allows strategic planning with limited communication
  • Good entry point for trick-taking and co-op fans
Cons
  • Limited player interaction due to silent play
  • Best at 3 players; 4-5 players increases difficulty and duration
  • No two-player or solo mode
  • Aesthetics and component quality are modest; box can be flimsy
  • Campaign can feel repetitive or constrained for some groups
Thematic elements
  • Cooperative trick-taking with space exploration flavor
  • Space mission setting with Earth orbit and planetary exploration
  • Campaign logbook with mission-driven progression and flavor text
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • campaign logbook — Logbook tracks progress across missions; flavor text is minimal; tasks are checked off as attempted
  • cooperative campaign with personal objectives — Players collectively complete missions; each player has to fulfill specific tasks; campaigns can be played standalone
  • limited communication — No talking during play; some information is revealed by face-up cards and markers to coordinate
  • mission-based constraints — Missions impose task-based restrictions and must be completed in specific orders or with particular card requirements
  • Trick-taking — Players play cards following suit; trump cards can win; higher value wins the trick; tasks constrain who wins each trick
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • forget the whole thing about campaign mode
  • I think this will impress other people
  • it's a very healthy amount of tension
  • not the most exciting game out there
References (from this video)
No references stored for this video.
Video nlB0ZVFLuuE The Broken Meeple top_10_list at 26:50 sentiment: positive
video_pk 7408 · mention_pk 21912
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Overall sentiment (raw)
positive
Pros
  • Excellent gateway for newbies into trick-taking
  • Very approachable with proper coordination
Cons
  • Requires clear communication; otherwise mistakes happen
  • Less depth than heavier trick-takers
Thematic elements
  • Team-based mission objectives through cards
  • Space-themed cooperative trick-taking
  • -light, puzzle-like teamwork
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players share a single objective and must coordinate
  • Trick-taking — Players collectively aim to win certain tricks to meet mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island's fantastic it is one of my favorite co-ops of all time
  • it's not for everybody
  • I love teaching games
  • I just want a nice Speedy game
  • The Crew is a great trick taking game
  • Scythe is not a fun one to teach
  • it's got the most stuff in it which also makes it the harder one to play with Noobs
  • ironically the first game I ever played at a board game club that got me into the hobby was Seven Wonders with leaders included where I actually won the game
  • it's a fantastic fun game
  • I've played this game a lot
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play top_50_list at 42:41 sentiment: positive
video_pk 2336 · mention_pk 6838
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Overall sentiment (raw)
positive
Pros
  • unique cooperative twist on a classic trick-taking format
  • tight, highly thematic and accessible
  • strong replayability with mission variety
Cons
  • can be brutally difficult to complete some missions
  • requires high coordination and communication
Thematic elements
  • cooperative trick-taking
  • space exploration mission with a cooperative objective
  • high-stakes, collaborative
Comparison games
  • Hanabi
  • The Mind
Mechanics (from transcript analysis)
  • hand management — manage a hand of cards to win required tricks
  • mission-based progression — 50 missions provide a long-form campaign of increasing difficulty
  • trick-taking (cooperative) — players cooperate to win specific tricks to complete a mission
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play top_50_list at 42:41 sentiment: positive
video_pk 2336 · mention_pk 6842
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Overall sentiment (raw)
highly positive
Pros
  • best-in-class cooperative trick-taking
  • clear objectives and meaningful tension
  • works well at multiple player counts
Cons
  • some missions can be punishingly difficult
  • requires good communication and focus
Thematic elements
  • cooperative trick-taking
  • space mission; cooperative puzzle-solving
  • mission-driven, focused
Comparison games
  • The Crew: Mission Deep Sea
  • Heave-ho!
Mechanics (from transcript analysis)
  • card drafting within missions — players select and play cards to achieve specific trick outcomes
  • cooperative trick-taking — teams work together to win tricks to satisfy mission requirements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam Porter analysis at 3:21 sentiment: positive
video_pk 1475 · mention_pk 4256
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Overall sentiment (raw)
positive
Pros
  • Crisp, compact design that conveys space adventure vibes
Cons
  • Hard to judge mechanics from the box alone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
Video OCzj6hWP1rk The Broken Meeple top_10_list at 6:09 sentiment: positive
video_pk 1141 · mention_pk 3285
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Overall sentiment (raw)
positive
Pros
  • Ingenious innovative trick-taking game
  • Cooperative gameplay
  • 50 progressive missions
  • Supports 3-5 players
  • Good use of silent communication mechanic
  • Compact stocking stuffer size
  • Excellent replay value
  • One of host's favorite trick-taking games
Cons
none
Thematic elements
  • Cooperative space adventure
  • Space exploration
  • Mission-based puzzle
Comparison games
  • The Crew: Mission Deep Sea
  • Hearts
  • The Mind
Mechanics (from transcript analysis)
  • Cooperative — All players work together to complete missions
  • Mission-based — 50 progressively harder missions to complete
  • Silent communication — Players communicate via tokens on cards indicating highest, lowest, or only card
  • Trick-taking — Players play cards to win tricks, following suit when possible
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bit of a different top five to what i'm used to doing because normally i do a solo top 10 or i do a collaboration with other people
  • so you're getting 10 games for the price of five basically we'll call it a special deal because it's christmas
  • palette cleanser you know i'm full i'm stuffed after that meal can we just do something simple now
  • this is basically i got a big group of people at christmas most of them aren't gamers we just want something a little bit light
  • you literally destroy pretty much every content in this box in order to finish the game
  • for a tenner what does it matter you get yourself a good 90 minutes of solid puzzle solving fun
  • this is a really cool twist on the love letter series
  • this is a really ingenious innovative like trick taking game which is a cooperative game
  • this is definitely the one that i put my stock behind in that sort of genre
  • it's one of my favorite two player games in existence
  • every time i teach this to people they go out and buy it it's that much of a success
  • it's only a game bye for now
References (from this video)
No references stored for this video.
Video PJJ-iqN_NhA Unknown Channel game_review at 0:16 sentiment: positive
video_pk 839 · mention_pk 2402
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Overall sentiment (raw)
positive
Pros
  • short per-round playtime that lends itself to quick sessions
  • accessible entry into trick-taking for players new to the genre
  • great variability across 50 missions
  • compact, affordable package suitable for travel and casual gamers
Cons
  • communication rules can feel restrictive or overbearing if not followed
  • not a deeply thematic experience beyond mechanics and mission structure
  • may not appeal to solo players or those disinterested in cooperative play
Thematic elements
  • cooperative trick-taking with limited communication and mission-based objectives
  • space mission aboard a spaceship on a long quest to locate Planet Nine across 50 missions
  • mission-by-mission progression with logbook-style tracking
Comparison games
  • Diamonds
  • Captain is Dead
Mechanics (from transcript analysis)
  • cooperative win condition — the crew wins by meeting mission-specific objectives; misplay or letting a right card lose can cause failure
  • mission-based progression — 50 distinct missions, each with objective-card requirements and sequence-specific constraints
  • restricted communication — players can communicate limited information about their cards to influence play without over-sharing
  • Trick-taking — each round is a trick; players play one card, highest card of the leading suit wins; rockets act as trump cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is those tense rounds when there are only a few tricks left to play and you narrowly squeak in the win
  • it's incredibly short playtime for each round makes it a perfect game for lunch times and for breaks between other games
  • to get the best out of the crew you really need to obey the communication rules. Too much information makes this game too easy
  • it isn't a rich thematic game it's a great take on the trick taking genre
References (from this video)
No references stored for this video.
Video 7hzFPsvDVdg Board Stupid top_5_list at 9:03 sentiment: positive
video_pk 60 · mention_pk 136
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Overall sentiment (raw)
positive
Pros
  • Broke the market with cooperative trick-taking; highly replayable
  • Innovative social play
Cons
  • Can be challenging and may require coordination
Thematic elements
  • Cooperation under strict card-based constraints
  • Space exploration; cooperative trick-taking challenges
  • Mission book-driven, scenario-based challenges
Comparison games
  • Wingspan
  • Cgrapher
  • The King’s Dilemma
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to fulfill mission constraints by taking or avoiding tricks
  • scenario-based missions — a book of missions with different requirements and tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We do love a trick taker on the channel and the big craze for cooperative trick takers was born with this game.
  • This is Daybreak... a fabulous game.
  • Endeavor Deep Sea... definitely my favorite of all of the Kenes winners so far.
References (from this video)
No references stored for this video.
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