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The Curse of Hexenhof

Game ID: GID0326043
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Description

From publisher blurb:

Unlock the Secrets of a Cursed Town and Explore the Dark Wood of Wudu in this 5e D&D Adventure

A strange tower appears only at night...

A sinister curse erases one's memory and, eventually, their identity...

A band of adventurers arrive in the small town of Hexenhof and find themselves in the middle of this dark mystery...

Will they find a cure for this terrible curse before every villager becomes a mere husk of their former selves?

In this immersive 5e adventure module, characters embark on a thrilling adventure beneath the boughs of the dark Wood of Wudu. In these 32 pages are details about the small town of Hexenhof, the curse that plagues its people, the outskirts of the immense forest surrounding the town, several well-developed NPCs to aid the characters, and, of course, a dark evil to confront in the form of the sinister wizard, Magnus Crauley, and his coven of Curse-Weavers called Hexenmeisters.

In addition to the primary antagonists, "The Curse of Hexenhof" includes a map of a kobold lair and a detailed table for random encounters while in the forest. Characters might have run-ins with wolves, ghosts, drow, a caravan, drunken woodsmen, psychedelic mushrooms, and, if they're unlucky enough, an owlbear.

This setting can easily be dropped into any fantasy adventure campaign. A good campaign starter for a new party of intrepid fools, er, adventurers!

Publisher's Suggestion: Start this adventure with a balanced party of four to five 1st- or 2nd-level characters for the best experience. It's intended for a new party. A company of 4th-level adventurers will wreck this supplement.

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