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A Three-Part Adventure
From the introduction:
The round opens with the PCs having each selected the same tavern for an early evening meal. The introduction details a conversation between two priests who also arrive at the tavern, priests of Boccob and Ralishaz.
Before they have much of a clue of what is going on, the PCs are whisked off to another plane to speak in council with Istus. She explains a very small portion of the predicament, and bestows on them the ability to weave their own fate. This is a cryptic plot device that they will not understand in this round. Before returning them to the prime material plane, Istus gives the party instructions, to retrieve a sword found in a dragon’s hoard to the east.
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