A Monopoly-inspired game in which players roll and move round a track buying and selling assets; as in Monopoly, the object is to be the last player not bankrupt, or to be the richest player after a designated period of time.
Players can purchase two kinds of assets, tangible and financial. Whenever a player lands on a "Price Change" space, every player's tangible assets become either more or less valuable: usually less, because deflation occurs on a roll of 1 through 4, inflation only on 5 or 6.
Financial assets are not affected by inflation and deflation, and thus holding them is more advantageous.
A player may also land on a "Sound Advice from Shilling & Co." square, in which case he or she may take one of five special actions, such as selling an asset of his/her choice at market value.