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In many children's books transportation to magical lands often happens through the most mundane objects: fireplaces, grandfather clocks, cupboards, rabbit holes and, of course, wardrobes. In The Door in the Wardrobe, a freeform larp for 3 to 7 players, characters discover a magical doorway to a fantastic land. They are tempted to travel there, but learn that doing so comes with a few strings attached. Are they willing to give up everything for a new beginning in a place of magic and wonder, or will the things that make them who they are bind them more firmly to the mundane world?
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