From publisher blurb:
The Dungeon Dozen Volume Two, another book of wildly imaginative random tables, staggers forth from the moldering crypt of the OSR to freshly infest the minds of today's dungeon enthusiasts.
Tables within include:
Also Removed by the Remove Curse Spell
Commonly Abused Underworld Intoxicants
Damn Good Reasons to Descend into the Mythic Underworld
Drunk Jerks with Swords
Interdungeon Connectivity
Items on the Witch's Utility Belt
On a Successful Check for a Non-existent Secret Door
There are No Dragons in this World
Unpleasant Callers at the Adventurers' HQ
This second volume adds over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn. Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked with a traditional index.