Skip to main content

The Dungeon of ClockWerk

Game ID: GID0327969
Collection Status
Description

From the introduction:

ClockWerk was meant to be the wizard Kontiuum’s greatest achievement, a sustainably powered clockwork automaton given life through his genius. He constructed a self-defending and dynamic maze filled with devilish traps within which he could work undisturbed and when Clockwork was brought to life he was initially incredibly pleased. When ClockWerk asked for smaller versions of itself he readily agreed and only regretted the decision when ClockWerk allied with his little brothers and drove the wizard out after smashing his prized possessions and laboratories to pieces. ClockWerk, just like his old master, desired to be left alone to tinker and build things.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek