The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people.
From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
—description from the designer
- immersive puzzles
- cooperative play with parallel work
- replay value via different envelopes
- one-time playthrough by design
- mystery, clues, and parallel puzzle solving
- escape-room in a box with narrative framing
- cooperative, story-driven with puzzle emphasis
Mechanics (from transcript analysis)
- non-linear progression — progress through content without a fixed linear path
- Puzzle solving — envelopes containing puzzles and clues to solve
Video topics + discussion points
Quotes (from this video)
- The Emerald Flame was an amazing experience.
- I love a good cooperative game, but I also love a good competition every once in a while.
- This game has just the right amount of moving parts… to really benefit people that can think a few turns ahead.
- Vantage is like Breath of the Wild, but in board game form.