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Play proceeds in phased turns, with players taking sequential actions. The player with focus is known as the Now-Coordinator of Entropy and makes a narrative contribution, subsequently transferring play to the next player by utilizing a key phrase. Another player may interrupt the process using other specific key phrases. Attempts may be met with rejection which confers (minor) physical punishment on the offender.
This free-form game would probably best be utilized by players already familiar with storytelling systems.
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