The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.
But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.
The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.
A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.
- noted as a cool, mean euro with an aggressive bidding system
- presented as a picture-round answer with uncertain recall
- cutthroat bidding with top-hat imagery
- mean-spirited real-estate bidding
Mechanics (from transcript analysis)
- bidding / auction / grid scoring — players bid for properties and manage scoring through strategic placement
Video topics + discussion points
Quotes (from this video)
- they do a lot of their own game design the game arts the marketing and blah blah blah
- it's constricting i hate it it's like super constricting, i feel like someone's choking your game
- we dress up for the first episode and he's like shoe you ought to dress up as well but i hate it
- you can find us on redravengames.com and on Twitter
References (from this video)
- Engaging take on bidding and spatial manipulation
- Adds tension through endgame scoring and unfinished row penalties
- Martial pacing can drag for some groups
- Thematic clarity can be opaque to new players
- competitive bidding, property development, strategic blocking
- Urban real estate development with construction and auctions.
- sharp, cutthroat, satirical
Mechanics (from transcript analysis)
- auction and bidding — Players bid on rectangular lots or building components to influence the board state.
- perilous finish and edge-case scoring — Unfinished segments can affect endgame scoring, making timing crucial.
- placement and layout scoring — Finished and unfinished buildings generate points in a way that can punish rivals.
Video topics + discussion points
Quotes (from this video)
- meanest board games ever made
- the unofficial tagline is ruining friendship since 1959
- that's mean
- there are so many ways to hurt people in the estates
- the heart of the game is traveling around fighting off beasties and trying to complete tasks vital to your own personal success
References (from this video)
- magnificent design, great tension
- high interaction and strategic pacing
- can ruin friendships; heavy interaction may deter casual players
- building rows and scoring
- Corporate auctions and development
- cutthroat but strategic
Mechanics (from transcript analysis)
- auction bidding — auctioning control of companies and rows
- blockades and rail extensions — extend rows to block opponents or hinder progress
- endgame scoring and railroad extensions — score based on completed rows; extensions can tank or boost points
Video topics + discussion points
Quotes (from this video)
- it's a race game it makes it super interactive
- it's really quite mean
- this game is mean but it's only mean at two players
- it's so highly interactive
- this is easily one of my favorite auction games ever