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From the introduction:
This is a conflict engine. In roleplaying games, all the numbers on sheets, dice rolls, and rules governing such stuff, all come down to making a system out of conflicts – all kinds of conflicts. If someone isn’t struggling in some way, to do something, there’s no reason to involve rules at all; just describe it, play it out, carry on. So, this is a way of resolving those conflicts for fictional characters, and of describing characters so that this conflict system can be used for them.
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