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Description
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After being abducted the heroes find themselves in a strange lab. As they struggle to escape, they find their worst fears have somehow slipped into the real world.
Is escape even possible or are they sinking deeper into Chimera’s Fear Factory?
Suitable Campaign Age: Any
Adventure Tone: Introspective Action/Adventure
Recommended Power Level: Low Powered or Classic
Content Warning: The following adventure contains elements of abduction, and exploitation of fears. As this adventure deals with fear and terror, GMs should review any lines and veils with their players prior to the session along with a reminder of how to use the X-Card at the table.
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