From publisher blurb:
War has always been the language of the stars. It carves its elegies into the hulls of shattered vessels, stains planets in the crimson of the fallen, and leaves only ruin where once there was ambition. The conflict between the Crimson Order and the Obsidian Creed was meant to be another chapter in this endless cycle—a struggle for control, for dominance, for the right to shape the fate of the galaxy. Yet beneath the burning wreckage and the cries of the dying, something stirs. Something far older, far colder than the rival factions can comprehend. You are a shadow moving through the abyss, caught between two warring behemoths too blinded by their own ambition to see the horror creeping through the fractures of reality. A soldier, a pilot, an operative—your past does not matter now. What matters is what you have seen. Among intercepted transmissions and shattered starships, a pattern emerges. A force unseen, moving between the chaos, whispering in the static of dying communications. Something is coming. Something that neither the Crimson Order nor the Obsidian Creed are prepared to face. You have no allies. Both sides see you as an obstacle, an enemy, or worse—a tool to be used and discarded. To speak of what you have uncovered would be to invite execution at best, oblivion at worst. Your only choice is to move forward, to unearth the truth buried beneath the war, and to stop the unknown force before it consumes everything in its path. Your mission is simple in concept, impossible in execution—navigate the warzone undetected, infiltrate the strongholds of both factions, and uncover the nature of the threat before it is too late.