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The Gallerist

Game ID: GID0330937
Collection Status
Description

This age of art and capitalism has created a need for a new occupation - The Gallerist.

Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.

There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!

Maximize your money and thus win the game by:

having visitors in your gallery;
exhibiting and selling works of art;
investing in artists’ promotion to increase art value;
achieving trends and reputation as well as curator and dealer goals.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 12 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–14 of 14
Video Xu9ZiP419V0 Before We Play top_10_list at 8:16 sentiment: positive
video_pk 12910 · mention_pk 37781
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Overall sentiment (raw)
positive
Pros
  • beautiful, elevated artwork and board design
  • strong two-player interaction and strategic depth
Cons
  • can be brutal against an opponent in two-player
  • requires practice to optimize 'kicked-out' action timing
Thematic elements
  • art gallery ownership and curation
  • art gallery / modern metropolis
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • area control / worker placement — manage exhibitions and influence actions through the board layout
  • kicked-out actions — placed actions lead to consequences and extra opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lisboa such a good game
  • The Gallerist was the first design that I saw that looked absolutely beautiful
  • Kanban is a fantastic game
  • it's a clean and elegant design
  • Escape Plan is the outlier in this group
  • On Mars is a great game, but it's hard to teach
References (from this video)
No references stored for this video.
Video vR6W2tMdqxc John Gets Games general_discussion at 28:00 sentiment: positive
video_pk 12760 · mention_pk 37222
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Overall sentiment (raw)
positive
Pros
  • beautiful production value
  • dense, rewarding design
Cons
  • heavy and long
  • steep learning curve
Thematic elements
  • art market and gallery management
  • art gallery / cultural economy
  • strategic Euro
Comparison games
  • Mercado de Lisboa
  • On Mars
Mechanics (from transcript analysis)
  • economic engine building — long planning with production and sales cycles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Point City... looks like this really cool game about pretty tactical about building up a really streamlined engine and just trying to get a bunch of points"
  • "I’ve been fatigued by rolling rights"
  • "the more you pull back or pull me back from being like in instruction mode the faster you’re going to find I end up"
  • "Nostalgia definitely does apply"
References (from this video)
No references stored for this video.
Video uqP79dvH6Fw Board Game Review Channel monthly_game_review at 0:02 sentiment: positive
video_pk 11421 · mention_pk 33562
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Overall sentiment (raw)
highly_positive
Pros
  • Extremely intuitive game design
  • Theme perfectly integrated with mechanics
  • Clear action logic (promoting artists makes narrative sense)
  • Beautiful production
  • Procedural flow creates natural decision trees
  • Works well despite complex rules
  • Host 1 won (bias appreciated)
  • One of Vital Lacerda's better designs
  • Holds up despite being older game
  • Theme helps learning curve
Cons
  • Can feel procedural/repetitive in structure
  • Long play time
  • Complex initial setup
Thematic elements
  • Art world theme
  • Gallery/Artist promotion
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Z74LO-XMWYA Marty's Tail top_10_list at 53:40 sentiment: positive
video_pk 10641 · mention_pk 31414
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Overall sentiment (raw)
positive
Pros
  • tight economic decisions
  • high tension pacing
Cons
  • can be dry for some players
Thematic elements
Comparison games
  • Lisboa
  • Welcome to the Moon
Mechanics (from transcript analysis)
  • Worker placement / optimization — Economic/portfolio management in a gallery context.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically that we are we're not quite at the 10th anniversary yet, but we are in in the 10th year of the channel
  • This is a very unfair top 10
  • Welcome to the Moon is one of the best one of the first big flip and fill games
  • I love it again like with me and Ra we've played like 60 70 games of it
  • If you could only keep one, would you keep X or Y? It's a terrible question
  • It's an unfair top 10. It's the same 10 L games with some Garfields
References (from this video)
No references stored for this video.
Video JTjJ4r3UOG0 Ask the Chairman general_discussion at 4:46 sentiment: positive
video_pk 10324 · mention_pk 30460
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Overall sentiment (raw)
positive
Pros
  • Wonderful thematic integration with robust mechanics
  • Rich in strategic depth
Cons
  • Heavy rules and lengthy playtime
Thematic elements
  • Economic engine-building through art and exhibition
  • Art gallery management
  • Tangible theme with deep strategic layers
Comparison games
  • Babylonia
Mechanics (from transcript analysis)
  • action selection / resource management — Trade-offs between different tracks to optimize income and prestige.
  • Worker/asset management with marketplace dynamics — Manage artists, galleries, and sales to maximize revenue and reputation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I generally don't like table hog games; I prefer it to be a bit more concise and reigned in.
  • I do enjoy teaching games and I feel a much more comfortable teaching games than learning games from other people.
  • Luck vs Randomness—Luck is about controlling decisions; Randomness is when you have no control over what happens.
  • Publishers underestimate negative reviews; sometimes a negative review can be positive for a publisher because it shows a different demographic that would enjoy the game.
  • Babylonia is one of my highest rated games.
  • Through the Desert is different enough from Babylonia; Babylonia allows you to place tokens anywhere, Through the Desert has a different scoring mechanism.
References (from this video)
No references stored for this video.
Video HbpFhzKjjrI Broken Meatball top_100_list at 7:35 sentiment: positive
video_pk 7124 · mention_pk 21097
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Overall sentiment (raw)
positive
Pros
  • Gorgeous production
  • Rulebook is clear and intuitive
  • Rewarding flow and tension
Cons
  • Can feel lengthy for some players
Thematic elements
  • Art dealing, fame, and gallery management
  • Art gallery and global art market
  • Thematic and elegant
Comparison games
  • Lorenzo Magnifico
  • Great Western Trail
Mechanics (from transcript analysis)
  • Kick-out mechanism — An opponent can push you off a space and you can respond via influence
  • worker placement — Assign workers to acquire contracts, art pieces, and market deals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like co-ops sometimes it's nice to not have bad blood between players and work together
  • everything just rewards you gently little rewards that remind you you're doing well
  • Underwater Cities really sings with the card system
References (from this video)
No references stored for this video.
Video eVK0kEyH79M Shut Up & Sit Down game_review at 6:06 sentiment: other
video_pk 6547 · mention_pk 19398
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Overall sentiment (raw)
not_yet_played
Pros
  • Recommended by channel tester
Cons
none
Thematic elements
  • Art world
  • Gallery management
Comparison games
  • On Mars
  • CO2
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video i5uCwSmMWwA Dice Tower general_discussion at 1:59 sentiment: mixed
video_pk 5647 · mention_pk 16774
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Overall sentiment (raw)
mixed
Pros
  • Solid interaction
  • Good pacing for a Euro
Cons
  • Some variants feel heavy or punishing
Thematic elements
  • Economic strategy
  • Art gallery management
  • Narrative of the art world
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Controlling gallery space and artist slots with revenue scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shark Park, a memory kind of game.
  • they're essentially just more complex versions of the last.
  • it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
  • This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
No references stored for this video.
Video 9hFbUTtmFUw Dice Tower top_100_list at 8:58 sentiment: positive
video_pk 4432 · mention_pk 12991
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Overall sentiment (raw)
positive
Pros
  • intricate, multi-layered gameplay with meaningful planning
  • kickback actions add strategic depth and interaction
Cons
  • complex setup and rule familiarity required
Thematic elements
  • art dealing, curation, and artist management
  • art world, galleries
  • economic simulation with artistic milieu
Comparison games
none
Mechanics (from transcript analysis)
  • visitor_management — manage visitors and curate exhibitions to maximize points
  • worker_placement_with_kickback_actions — main curator plus assistants; kickback actions grant extra effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about balance and efficiencies with a good dose of theme.
  • The race to get your stars out is kind of what's driving this game.
  • The two main reasons why this game is on my list. First is the tech trees.
  • This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
  • That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
  • The production wheel. These wheels have rotating spokes that split the wheel into two sections.
  • Kickback actions are one of the reasons why I love this game.
  • The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
  • What sets this one apart is you only draft once during the game at the very beginning.
References (from this video)
No references stored for this video.
Video iE5psjCtvkY Broken Meeple top_list at 0:23 sentiment: positive
video_pk 4234 · mention_pk 12366
Video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • most introductory lurer that's fun
  • silky smooth rules
  • easy to teach despite depth
  • cool theme
  • interesting gameplay mechanics
  • well-produced deluxe edition
Cons
  • complex for first-time players
  • insert not optimized for quick setup
Thematic elements
  • art gallery management
  • artist promotion
  • art dealing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really solid game and yet nobody's talking about it
  • it's just a really really cool game I just like sandbox games
  • this one is alongside psar 2849 probably my favorite underwater cities
  • one of the coolest ideas for a Euro game I have ever come across
  • can't help but play this without a smile on your face
  • it's Marvel I love superheroes
  • Seven Wonders it is one of the Evergreen classic drafting games
  • one of the best examples of video game adaptation done right
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM Broken Meeple discussion at 0:00 sentiment: positive
video_pk 4016 · mention_pk 11716
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game
Cons
none
Thematic elements
  • Art
  • Gallery
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video LUWGaJh8m-g Board Game Geek Podcast top_5_list at 42:50 sentiment: positive
video_pk 2136 · mention_pk 6268
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Overall sentiment (raw)
positive
Pros
  • Stellar art direction and production
  • Deep strategic payoffs and replayability
  • Fits well for players who like heavy, thematic euros
Cons
  • Steep learning curve and lengthy teach
  • Some may find the pace slower at lighter table sizes
Thematic elements
  • curation, display, and market value of artworks
  • museum and art world; curator's moderate extent of operations
  • highly thematic with heavy strategic underpinnings
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / optimization — As artworks and exhibitions grow, players optimize placement and scoring.
  • Worker placement / action economy — Players allocate actions across a multi-layered board to acquire art, hire staff, and manage galleries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a board game summer camp at a hotel.
  • You just get so much gaming in.
  • Board game goals. I like that.
  • It's always a lot of fun when you find the right people.
References (from this video)
No references stored for this video.
Video oseBisLUF44 The Broken Meeple top_100_list at 7:30 sentiment: positive
video_pk 737 · mention_pk 2140
Video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and elegant rule structure
  • Relatively approachable for a heavy euro
  • Strong thematic integration with art world
Cons
  • Steep learning curve for new players
  • Can feel punishing with missteps in early rounds
Thematic elements
  • Running a high-end gallery and navigating the art market
  • Art gallery world with artists, investors, and collectors
  • Euro-heavy, storytelling through business actions
Comparison games
  • Escape Plan
  • Dale of Merchants
Mechanics (from transcript analysis)
  • Auction/market dynamics — Invest in art and participate in market-driven scoring and incentives.
  • Gallery management — Acquire artists, display artwork, and attract visitors and investors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a quirky game of underwater city
  • the gallerist still brilliant I love it
  • it's dripping in theme it's difficult it's gritty it's dark
  • Surely you can't be serious I am serious and don't call me Shirley
  • the crew is now in the top half of the top 100
  • Star Wars Outer Rim got the expansion it deserved
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam Porter (inferred from speaker) analysis at 18:10 sentiment: positive
video_pk 133 · mention_pk 406
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Overall sentiment (raw)
positive
Pros
  • Lots of color
  • Modern art imagery
  • Intriguing premise
  • Makes player curious about game
  • Really stands out
Cons
none
Thematic elements
  • Art curation
  • Art gallery
  • Contemporary
Comparison games
none
Mechanics (from transcript analysis)
  • Strategy — Art gallery management game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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