From publisher blurb:
Something strange is happening on the East Coast. Bright lights can be seen in the sky at night and soldiers clad in advanced body armour and carrying military-grade weapons have appeared, seemingly, out of nowhere. They wear uniforms of pristine Kevlar and sport red military patches marked with chalices.
Among other suspect rumours, there is talk that the groups have been ‘requisitioning’ supplies from nearby settlements and setting up bases in remote locations. There are more worrying reports that some people have been taken - hauled away for interrogation by these soldiers to never be seen again. Anyone who tries to approach them is gunned down. In saloons, bars and watering holes across the East Coast, locals fearfully whisper the same moniker—the Grail.
words from the Sea is a side adventure that can be inserted into an ongoing campaign set on the East Coast of America. This adventure presents a chance to surprise your players with well-trained, well-equipped human opponents, that will drive them to think carefully in scenarios where straight fights are unlikely to end in their favour.
Swords from the Sea provides content for 1 or 2 sessions of play and introduces new antagonists for Nemissaries of Creed 2 or higher.