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Description
From the introduction:
The Federals have stolen a locomotive from a Confederate station! Even worse, it's your unit's locomotive, the bluecoats have cut telegraph wires, and no one else has a chance to stop it.
This short adventure is for 3-6 players and features 6 Seasoned pre-generated characters. Play it in one session—convention-style—or stretch it out over two sessions. A Judge and players can also substitute their own characters for a one session hoot or adapt the adventure to fit into an ongoing game.
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