Skip to main content

The Great Races

Game ID: GID0332891
Collection Status
Description

A simple dice game using a dedicated scoring sheet. Players in turn roll four dice and gather them into pairs. Each line of the scoresheet represents a separate race to accumulate multiple rolls for each value between 2 and 12. Mark the scoresheet to record completion of one race segment for each of the two totals rolled.

First to complete all race segments for a particular value wins that individual race. Game ends when all races have a winner.

Published as a paper-and-pencil game in the box (6 games included, The 6 Pack of Paper & Pencil Games (1974), and elsewhere.

By similarities in both the basic gameplay and the scoring track it seems a predecesor to another Sackson game, Can't Stop, yet here there are different movement rules and winning condtion.

Comparing key elements (with Can't Stop in parenthesis):

only one roll per turn (push-your-luck element of multiple rolls)

point values assigned individually for each race, with full value given to race winner and reduced value to second place finisher (no scoring)

win game with highest tally after all races completed (win game by completing any three)

Year Published
1974
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek