In The Great Split, you draft cards to collect riches such as gems, gold, artwork, and tomes, adding them to your collection to make it the most prestigious of all!
You start each round by splitting your cards into two groups, then you pass your wallet to the player on your left — but only one group of cards will be given back to you. You split, they choose! Don't despair, though, because while your opponent is looking at your split, you also receive a similar offer from the player on your right, so choose wisely. When your hand is complete, play your cards to add all those riches to your collection.
Each type of riches awards you prestige points in different ways, so maintain a balanced collection of gems, keep an eye on the value of the art market as it evolves, and pile up priceless tomes. Depending on how each player builds their collection, different riches will take on a different value for each of them. Show off your best haggling skills in crafting your split, and create the perfect offer to push your opponent to take what you want them to take...leaving you with the tastiest loot!
Be prepared for when the mid-game scorings are triggered. Manage your gold reserves sensibly to get additional riches, and make your collection just right!
—description from publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no board games were harmed in the making of this video
- stickering video
- this video is chaotic but it's kind of fun to watch
References (from this video)
Mechanics (from transcript analysis)
- drafting / passing — Players draft cards, split them, and pass portions to neighbors in a track-based negotiation/trade cycle.
Video topics + discussion points
Quotes (from this video)
- "Adam experience at The Gamers Ranch"
- "we played 18 games this weekend"
- "it's heavy but we loved it"
- "I won Vienna; I love this game"
References (from this video)
- enjoyable split-you-choose mechanic
- tracks provide meaningful progression
- synergy between tracks can feel repetitive
- exchange, competition
- gem hoarding and nighttime market antics
- light competitive drafting
Mechanics (from transcript analysis)
- I split you choose — players split cards into two sets and secretly choose from either side; then retrieve both halves later.
- Track advancement — cards moved into tracks to gain points; end-game scoring cards add tension.
- wallet pass — wallets containing chosen groups are passed around the table; actions take effect as cards are played.
Video topics + discussion points
Quotes (from this video)
- action discs are drawn from a bag until there are six action discs in every active slot.
- the action selection process is the biggest reason for this game being on my list.
- The glass factories are going to be seated with random pieces of color glass.
- The game mechanisms are pretty straightforward and relatively easy to learn.
- I split you choose mechanism, and going up tracks.
- The goal of this one is to conquer new land on behalf of the bunny king.
- logistics and how to transport goods around the board.
- You're playing three cards kind of overlapped. So depending on what is showing are the actions you can take.
- Finally, the legacy version gives you something new to play with each game.
References (from this video)
- quick, social interaction
- suitable for larger groups
- unclear rule-labeling in some listings
- may rely on house rules for clarity
- splitting cards and decisions
- party-card game with division/allocation ideas
- lightweight, social
Mechanics (from transcript analysis)
- card division — Players split or pass cards to influence scoring.
Video topics + discussion points
Quotes (from this video)
- we are on a mission guys to try to get these games out here to underrepresented communities
- this is not small and we told him yesterday too that this is not a small thing
- the global tabletop Market is on track to level up big time worth $1 13 billion last year
- experts predict it's going to roll the dice to 32 billion by 2032
- opening people's minds and eyes to A Whole New World
References (from this video)
- Beautiful art look
- Interesting split-then-choose mechanic
- May require multiple plays to master
- Strategic drafting and negotiation
- Draft and split card game with bidding mechanics
- Elegant, art-deco presentation
Mechanics (from transcript analysis)
- card drafting — Selective acquisition of high-value cards for scoring.
- Drafting / splitting mechanics — Players split cards; the other player chooses and you keep the rest.
Video topics + discussion points
Quotes (from this video)
- let's buckle up, get you some coffee, stay tuned
- we're going to share 20 games from 2022 we missed
- Black History Month—five authors you should know
- we love you family
References (from this video)
- Accommodates 2-7 players
- Fast and easy to teach; plays quickly even with many players
- Engaging decisions during the split and discard phases
- Wallet mechanism and the 'great split' rule add strategic depth
- Strong art-deco theming and component quality
- Can be confusing for colorblind or color-focused players due to color vs. shape cues
- Rules can feel dense for first-time players
- Scoring tracking and tiered levels may require careful reference during play
- art collection, auctions, scoring through resource tracks
- 1920s art gallery/auction environment where players collect cards to score on multiple tracks
- abstract scoring-driven theme with light thematic flavor
- Seven Wonders
Mechanics (from transcript analysis)
- scoring rounds — Scores are tallied across tomes (books) and gems with seals and banners affecting multipliers.
- split-draft / passing split — Each round players split a hand of cards; players pass cards and take resources to advance tracks and score.
- Track progression — Cards provide icons that move markers along gem, book, artwork, and seal tracks, with multipliers via seals.
- two-player rule variant — In two-player games, you draw additional level-one and level-two cards to influence hand size and discard decisions.
- wallet pass — A wallet is used to pass cards; a split card lets you move a track one time without cost.
Video topics + discussion points
Quotes (from this video)
- I am really enjoying this game
- the art deco theme... I love it
- two players rule... I love this rule specifically
- it's fast, it plays quickly and there's not a whole lot of extra time
- we're going to score gems and tomes
References (from this video)
- Sharp theming and period flavor
- Strong split-draft mechanic with a fun twist
- Some players found the drafting decisions a bit opaque at first
- May require multiple plays to grok the timing
- prohibition-era intrigue and card play
- Roaring 20s themed caper with deck manipulation
- stylized, era-appropriate flavor
- Gap
- Globe Trotting
Mechanics (from transcript analysis)
- split drafting — A set of cards is split; players draft from the split, influencing what the other player will receive.
Video topics + discussion points
Quotes (from this video)
- Black History Month yes in addition to Black History Month but the thing is with MRA you know the king cake is in the New Orleans MRA colors of green yellow and purple.
- Sea Salt and Paper so I I got my hopes up okay Sea Salt and Paper so I got my hopes up.
- This is the cutest little game yes it is I love it so much we had a lot of fun with it.