The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.
Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills, often creating unique engines).
In The Great Wall, the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years, each divided into 4 parts called Seasons.
During Spring, new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall, players take their turns, playing Command cards, resolving their effects and Activating Locations to gain various benefits. In Winter, the last layer of Defense is activated, then, the hordes try to assault the Walls.
During the course of the game, players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game, trying to get the most Honor points, which can be gained in a lot of different ways.
At the end of the game, the player with the most Honor wins.
—description from the publisher
- Solid Euro feel with thematic flavor
- Expandable with content; strong box organization improvements
- Engaging for players who enjoy resource-management games
- Expansions can unbalance if not managed
- May feel restrained compared to heavier APO titles
- Resource management and fortification strategy
- Ancient fortress-building in historical China
- Historically flavored Euro with cinematic expansions
- Carcassonne (territory control feel)
- Gaia Project (box organization and expansion integration)
Mechanics (from transcript analysis)
- Card-driven resource management — Cards drive actions and help manage resources to fortify walls
- Modular box expansion integration — The box architecture accommodates expansions and organized play
Video topics + discussion points
Quotes (from this video)
- it's the best game ever
- this game is a nut job
- the art is amazing the storytelling is amazing
- Nemesis is fan Fantastic so it's it's semi-cooperative I guess it depends
- it's the best alien game I've ever played that's not the alien license
- Photosynthesis is a beautiful game
- the core box is amazing
- it's so heavy but it's worth it
- awaken Realms sponsor this they’re so awesome
References (from this video)
- Epic scale and immersive minis
- Strong thematic cohesion and components
- Complex rules; long playtime may deter casual players
- strategic territory control and resource management
- ancient China; monumental wall-building context
- historical-fantasy blend with cinematic minis
- Nemesis
- Edge Don't Fall
Mechanics (from transcript analysis)
- Area Control — players vie for control of regions to advance victory conditions
- Worker placement / resource management — manage limited resources to deploy units and advance walls or defenses
Video topics + discussion points
Quotes (from this video)
- This is by far the biggest box we've ever unboxed.
- Forty-one pounds… 41 close to 42 pounds, crazy.
- I could fit Britney in here like I could talk, I could tuck her away at night.
- These minis are crisp; they look carved from granite.
- I'm in love with this demon girl; her wings are huge.
- This box is beautiful.
References (from this video)
- Beautiful presentation and hype around expansion content
- Long play and heavy rules for some players
- building a protective wall and managing resources
- ancient trade and defense
- grand epic with modular expansions
Mechanics (from transcript analysis)
- area control / resource management — players generate resources and build the wall and defenses
Video topics + discussion points
Quotes (from this video)
- we're giving away 50 games
- it's worldwide
- remember you can enter in every video
- the box is really heavy
References (from this video)
- Big Euro game
- Amazing miniatures
- Historical defense
- Great Wall of China
Mechanics (from transcript analysis)
- Euro game mechanics — Traditional European-style board game mechanics
Video topics + discussion points
Quotes (from this video)
- This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
- Foundations of Rome despite how big this game is. It gets checked out all the time.
- Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
- I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
- Frostpunk, the board game if you're ready to have a depressing day.
- I think Mosaic is a fantastic civilization game. So fast and easy to play.
- People love Smashup. I have almost everything for Smashup, but it just barely gets played.
- Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
- Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
- rich components and theme
- engaging for families and heavier gamers alike
- game length can be long
- complex rulebook
- political and military strategy
- The Great Wall of China
Mechanics (from transcript analysis)
- action selection / variable powers — different roles provide unique benefits.
- worker placement / area control — workers gather resources and defend the wall.
Video topics + discussion points
Quotes (from this video)
- We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
- the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
- donate to Sick Kids it’d be great help just to help the little ones
- Encore is a rolling right game.
- Star Realms is simple to teach and always fun to play.
- Flick of Faith is a rolling right game.
References (from this video)
- Unique card-driven worker placement
- Innovative competitive/cooperative design
- Great production quality
- Interesting strategic depth
- Co-op mode can feel overly puzzly
- Potential complex rules interactions
- Wall defense against invading hordes
- Ancient China
- Historical strategy
Mechanics (from transcript analysis)
- Card-driven worker placement — Players use identical card hands to place workers and take actions
- Cooperative/Competitive hybrid — Same core mechanics can be played cooperatively or competitively
- Resource management — Collect wood, stone, gold, and qi to build wall sections and deploy troops
Video topics + discussion points
Quotes (from this video)
- The competitive side the theme comes through of you sort of all being opportunists involved in the construction of the wall and the defense of China
- You're all building the wall and fighting the horde but you're trying to look the best as you do it