Contents:
Words from the Wise (Guys) - Nicholas HM Caldwell
The Official Word on Essence Companion and Castles & Ruins
The Collector - The Guild Companion, D. Andrew Ferguson, and Jarrett Sylvestre
A d20 System-Rolemaster campaign module in a complete and unabridged edition
SYMKA Issue 1 - Sean McGinity
When a set of ancient Tibetan artifacts is stolen, it's time for a team of superheroes to investigate.
Fumbles in adventure design - Robert Wenner
Some thoughts on anachronisms to avoid when running traditional fantasy games
Superheroes and The World of Genetics - Sean McGinity
An introduction to the setting of our new fiction serialization
SYMKA Hero Profiles - Sean McGinity
Introducing the superheroes of the SYMKA and the World of Genetics setting
Playing MECCG - Resource Play - Nigel Buckle
The second in a seven-part series on how to improve your MECCG games through better play
Lord of the Rings Grimoire - Decipher, Inc.
A missing page from the GM Screen for Decipher's Lord of the Rings RPG
The Ruins at Deadman's Dike - Joe Mandala
A Ready-to-Run scenario for Decipher's Lord of the Rings RPG
Campaign Record Sheets for Rolemaster - Kjell Roll Elgsaas
A diverse collection of record sheets for Rolemaster campaigns
Rolemaster on the Web - Brent Knorr
Resources for RoleMaster on the Web
Covenant Generations - David Johansen
A concise introduction to a new Spacemaster universe set in the 28th century
Races of "The Covenant Generation" - David Johansen
New nonhuman races and human subspecies for Spacemaster - designed for the Covenant setting but usable in other universes to avoid