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The Guild Companion (Mar 2003)

Game ID: GID0333443
Collection Status
Description

Contents:
Words from the Wise (Guys) - Nicholas HM Caldwell

The Official Word on Essence Companion and Castles & Ruins

The Collector - The Guild Companion, D. Andrew Ferguson, and Jarrett Sylvestre

A d20 System-Rolemaster campaign module in a complete and unabridged edition

SYMKA Issue 1 - Sean McGinity

When a set of ancient Tibetan artifacts is stolen, it's time for a team of superheroes to investigate.

Fumbles in adventure design - Robert Wenner

Some thoughts on anachronisms to avoid when running traditional fantasy games

Superheroes and The World of Genetics - Sean McGinity

An introduction to the setting of our new fiction serialization

SYMKA Hero Profiles - Sean McGinity

Introducing the superheroes of the SYMKA and the World of Genetics setting

Playing MECCG - Resource Play - Nigel Buckle

The second in a seven-part series on how to improve your MECCG games through better play

Lord of the Rings Grimoire - Decipher, Inc.

A missing page from the GM Screen for Decipher's Lord of the Rings RPG

The Ruins at Deadman's Dike - Joe Mandala

A Ready-to-Run scenario for Decipher's Lord of the Rings RPG

Campaign Record Sheets for Rolemaster - Kjell Roll Elgsaas

A diverse collection of record sheets for Rolemaster campaigns

Rolemaster on the Web - Brent Knorr

Resources for RoleMaster on the Web

Covenant Generations - David Johansen

A concise introduction to a new Spacemaster universe set in the 28th century

Races of "The Covenant Generation" - David Johansen

New nonhuman races and human subspecies for Spacemaster - designed for the Covenant setting but usable in other universes to avoid

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