Skip to main content

The Heir of Orcus: Psyborg

Game ID: GID0334233
Collection Status
Description

Publisher's blurb:

Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass, along with 40 new psionic spells made for the Psyborg.
...
“The Psyborg is a fighter subclass with inherent psionic energy coursing through their bodies. They replace their body parts with psionically powered mechanical devices called psybernetic implants, which harness psionic energy. Without these implants, psyborgs are unable to manifest their psionic energy. Psybernetic implants grant psyborgs the ability to replicate spell-like effects from one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. The mortal body can only sustain a limited number of psybernetic implants before it withers from the amplification of raw psionic energy.” – The Heir of Orcus: Psyborg

This new subclass brings psionics to the gaming table like never before, and attempts to create a simple, easy to use, and diverse subclass. We drew upon the lore found in Mordenkainen’s Tome of Foes to breathe life into the descriptions of Duergar lore and technology contained within those pages. This is our first attempt to share a vision we call, “Psyberpunk” with the gaming world. A theme rooted in high fantasy, which draws upon the alien technology of Illithids, tradecraft of the Duergar, and the mysterious psionic powers of the material planes.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek