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Sometimes there is no right or wrong. Sometimes you have to go with your heart.
The temple is housing a secret so uncomfortable, so sensational, they will do anything it takes to keep it from getting out.
This module is a way of introducing magic and intrigue into a temple or urban scenario, where the Dungeon Master (DM) feels a bit of treasure and excitement is needed. This also gives the DM more time to consider the next part of the adventuring party’s campaign.
This quest is 3-6 hours long, and is suitable for low-level (1-4), mid-level (5-8) and higher-level (9-12) adventurers.
- from the publisher's blurb
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