Tier One D&D5e Adventure
For 3 to 6 characters of experience levels 2 to 4
The adventure begins with the characters going about their business in town, and quickly they realize that there are a number of ill townsfolk. Rumors also abound of caravans being attacked before they reach the town with much-needed supplies.
The characters become informed of a reward for the road to be cleared, so that caravans may move freely once again. Inquiries lead them to speak with the Captain of the Guard, a man named Alagar Burnsail. The Captain informs them that the townsfolk are in dire need of medical aid that was being transported by a caravan and that he is willing to offer them a decent reward for recovering the medical cargo and bringing an end to the terror that has made the road impassable.
- from the publisher's blurb