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The House Always Win

Game ID: GID0334872
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Description

Publisher's blurb:

The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House?

A Four-Hour Adventure for 1st-4th Level Characters

2nd Adventure of the Dark Journal Saga

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