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The House on the Promontory

Game ID: GID0334963
Collection Status
Description

From publisher blurb:

This scenario is a never-before-published early Lovecraftian adventure written by Kevin Ross, one of the industry titan of the Lovecraftian RPG scene. Kevin's professional writing career began in 1989 (with the publication of a scenario that incidentally first gave famous form to The Yellow Sign), and extended through the most prolific years of the 1990s (during which he wrote Lovecraft Country guidebooks for Kingsport and Innsmouth), right up to today.

Although Kevin's published output has been prolific, there are yet more hidden gems in his filing cabinet that remain unreleased. This scenario is one such piece, written originally in the mid-1980s -- we have been thrilled to take this historic text and adapt it to work with our updated D100 rules engine and unleash it upon the world.

—♦—

About the Scenario

Set in 1920, this classic Lovecraftian tale of terror revolves around a crumbling house situated on a lonely promontory on the Massachusetts coast. Although not too many miles from centers like Arkham and Kingsport, the isolated site of this old mansion is beautiful yet eerily quiet.

The Protagonists are hired by Thaddeus "Tad" Strunk, a young author who has recently inherited the property. The sprawling place built by Tad's uncle, a prosperous sea captain, has sat empty for some time (after the old mariner took his own life under tragic circumstances). At first the old house seemed the perfect place for Tad to pursue his aspiration to become a great writer ... but after he moved in to the place he started to suffer from the most terrible nightmares. Terrifying dreams of watery horrors.

Now at his wits end, the distraught young man is desperate for answers. What strange force haunts the old mansion? What is the meaning behind the sinister nightmares that he is subject to, night after night. And perhaps most importantly ... can the Protagonists make it all stop?

This scenario has been adapted to be played with the open-source Cthulhu Eternal Jazz Age SRD. For your convenience we've bundled the SRD with this scenario. The adventure also comes with isolated digital versions of all maps and illustrations, to make it easier to run on a VTT of your preference.

This is the fourth title in our "Lost Materpieces" line of self-contained scenarios hailing from classic vintages of the Lovecraftian RPG hobby, but obscure or unfairly forgotten. "That is not dead which can eternal lie ..."

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