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Description
The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?
During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.
The game ends at dawn, after which the surviving player with the most victory points on their cards wins!
—description from publisher
Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–5 of 5
Video WwI63WOvheA
Foster The Monster top_10_list at 10:16 sentiment: positive
video_pk 7463 · mention_pk 22103
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic cohesion with vampire lore
- Tense push-your-luck pacing
Cons
- Engine requires careful sequencing to maximize points
Thematic elements
- undead feeding and nocturnal survival
- Vampire-themed deck-building journey toward daylight
- progress along a track to score; return to castle before daylight
Comparison games
- Clank!
Mechanics (from transcript analysis)
- deck-building — Acquire and play cards to enable actions and scoring.
- track advancement with push-your-luck elements — Advance along a track; returning before daylight is critical.
- villager feeding motif — Feeding on villagers enhances points and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I died very quickly in this game.
- It's adorable with the spooky theme.
- The tower is very interactive and involved in the game.
- It's way more in depth than Clue.
References (from this video)
No references stored for this video.
Video 0ytx3-e_uF4
Board Game Coffee rules teach at 0:00 sentiment: positive
video_pk 7317 · mention_pk 21626
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Combines movement, deck-building, and area control into a cohesive vampire-themed engine
- Roses and missions create meaningful, strategic long-term planning
- Tension between risk and reward is well-delivered through hunting and traversal decisions
Cons
- Rule complexity can be intimidating for new players
- Some advanced card interactions are deferred to the rulebook and may slow onboarding
- Setup is moderately involved and requires careful organization
Thematic elements
- Vampire deck-building and racing to score points through exploration, combat, and mission completion
- A vampire-themed chase from the castle through a labyrinth, collecting roses and hunting humans before dawn
- Fantasy-horror adventure with tactical planning and risk-reward decision making
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — Acquire cards from the hunt track and add them to your deck to improve actions and scoring opportunities
- Digestion and tokens — Digest certain cards (humans) at various locations to gain bonuses and remove clutter from your deck
- Hunt track and hunting — Spend speed to hunt on the hunt track; you take all cards in a space, with an option to place a ready card on top of your deck
- Missions and crypts — Public and private missions provide end-game points or one-time effects; crypts offer brokerage of missions and digested cards
- Movement and speed — Use speed values on cards to move around the board; movement determines turn order and positional advantages
- Permanent and rose cards — Permanent cards stay in play for ongoing benefits; roses provide immediate and ongoing scoring depending on placement
- Pushing and board interaction — Ending a move on a space with other vampires lets you push them to adjacent spaces; stack order matters
- Turn order and end-of-turn effects — Turns resolve in a region-based order; end-of-turn effects and tokens regulate scoring and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the hunger is a deck building game for two to six players that'll have you playing the roles of vampires running around the board hunting humans and improving your deck
- the best rewards always come with a little risk
- your goal in the hunger is to venture out from the castle to earn as many points as possible and make it back to the castle or the very least the cemetery before the sun comes up
- the slowest player... the one that goes first
- dawn has come and the game is over
- you can't hunt on the hunt track if you take a rose or hunt at the tavern
References (from this video)
No references stored for this video.
Video NBG8ouw5OzY
Foster the Meele top_10_list at 5:19 sentiment: positive
video_pk 5681 · mention_pk 16900
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Super fun
- Thematic vampire hunting
- Stressful ending provides great tension
- Richard Garfield artwork
Cons
none
Thematic elements
- Vampire hunting and survival
- Countryside
- Deck building
Comparison games
- Clank
Mechanics (from transcript analysis)
- Collection — Collect treasures and familiars
- Deck building — Build deck of victims and treasures
- Risk/reward movement — Travel distance while maintaining return ability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's one of our favorite games
- The Minis are scary because they fall apart
- it's really just super chaotic fun
- I love the theme it's beautiful this game
- man did I have a blast play in it
- probably the most creeped out I've ever been playing a game
- I love this game I love vampires though
- my favorite game of all time
- silly nonsensical fun
- super fun
References (from this video)
No references stored for this video.
Video K5M3aNksIYw
Board Game Coffee rules teach at 0:06 sentiment: neutral
video_pk 4655 · mention_pk 13616
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Vampire deck-building chase to survive dawn and reach the castle
- Castle grounds and connected regions (forest, plains, mountain, cemetery, tavern, road, waterway) where vampires move, hunt humans, and manage their deck
- Array
Comparison games
none
Mechanics (from transcript analysis)
- board effects and dawn timing — land on spaces with board effects to trigger them; dawn ends the game and grants scoring determinations
- deck-building — build and enhance your deck from hunts and hands, with cards having speed, category, type, and point values
- hunt track and card acquisition — hunt to purchase or obtain cards from the hunt track; some cards can be placed on top of your deck instead of the discard pile
- movement with speed points — spend speed points to move along a path; speed totals determine turn order on the first turn and then region-based order thereafter
- pushing other vampires — when ending movement on a space with other vampires, you may push them to adjacent spaces (top vampire moves first)
- region-based turn order — after the first turn, turn order is determined by vampire location on the board (forest, plains, mountain, cemetery) and specific path priorities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the hunger is a deck building game for two to six players that'll have you playing the roles of vampires running around the board hunting humans and improving your deck
- hunting is how players build up their deck and earn points by essentially purchasing cards from the hunt track
- any human you hunt while in the plains region will earn you one additional bonus point
- dawn has come and the game is over
- first things first any vampires who have not made it into the cemetery or castle are caught out in the sun and burnt to ash
- for those lucky few who make it back to the castle not only do you get to keep all your points but you get to take the top token of this stack and earn the points depicted
References (from this video)
No references stored for this video.
Video j0kCB6q3ujE
Rolling Dice and Taking Names general_discussion at 11:13 sentiment: positive
video_pk 968 · mention_pk 2720
Click to watch at 11:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong theme integration
- engaging endgame tension
Cons
- deck randomness can affect consistency
- not for players who dislike vampire themes
Thematic elements
- horror-infused deck-building and engine-building
- vampire-themed setting with humans as the objective
- theme-driven, tense pursuit with a race to the castle before sunrise
Comparison games
- Clank!
Mechanics (from transcript analysis)
- deck-building — players build and optimize a deck to perform actions
- engine-building — cards unlock and chain together to generate effects and VP
- market-driven card draft — cards come from a rotating market; humans and other cards influence VP and movement
- path/board progression — movement along a track toward the castle and back before the sun rises
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deck-building game
- pull the levers
- banter on the show
- best part of this whole thing is they got stickers
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5