From publisher blurb:
The Darkness... It Deepens!
At long last, the secrets of the werewolves in Dracula’s Greater Hungary are revealed! Inside this book is everything the GM will need to introduce these powerful and horrific new antagonists into your game of The Hammer and the Stake.
The werewolves of The Hammer and the Stake RPG are true monsters. They are violent wildcards driven by deeply hateful, selfish, and anti-social tendencies. Notably, Greater Hungary's werewolves stand apart from the Kard's despotic agenda even while they make the country a more terrifying and dangerous place.
The Jaws of Desperation details the motivations, mechanisms, and processes for creating werewolves to oppose the Player Characters' cell. Make no mistake, these werewolves are significant antagonists. They are powerful and surprising at the same time and will pose meaningful challenges to even veteran characters.
Inside the H&S: Jaws of Desperation:
- Detailed rules and mechanics for creating powerful and interesting werewolf atagnosists. Every one of these monsters should be unique and memorable!
- History and background detailing how someone becomes a werewolf (hint: it isnt pretty).
- Three detailed GM-focused factions that can easily be introduced to just about any game! Fight against (or maybe alongside) the Order of St Christopher Cynocephalus, the Silver Legion's (infamous) 12th Battalion, and the Black League.
- A whole lot of NPC writeups. Put faces and names to these monsters.
- Advice on how to use werewolves in your game, including notes on cultural context.
- Please note: As an antagonist book, most of the details here are primarily for H&S GMs. These werewolves are not designed to be played by enterprising players!