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The Khorforjan Gambit

Game ID: GID0336323
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Description

From the publisher:

Part Three of the Albenistan Series, a d20 Modern adventure supplement

Time is running out. Somewhere, a nationalist extremist has a deadly device he is preparing to unleash on an unsuspecting populace. The Albenistan military believes it knows where the device may be, but the Increment–the para-military, special operations wing of Great Britain’s Secret Intelligence Service–believes the extremist and his device has reached the city of Khorforjan, the center for the international effort to aid the refugees in the unstable region bordering Afghanistan. With no support and little time, the Increment team rushes to Khorforjan, hoping to avert the insane gambit of a remorseless criminal.

This no-FX, Modern adventure for 4 characters of levels 9 to 11 from Sword’s Edge Publishing’s Spec Ops line. “The Khorforjan Gambit” is the final in a series of three adventures set in the fictional Republic of Albenistan which began with “Raid on Ashkashem” and continued with “the Qalashar Device.”

Written By Fraser Ronald
Art by Dean Martin
Graphic Design & Cover by Rob Wakefield

This adventure supplement includes:

the Khorforjan Gambit adventure module
7 generic bad guy NPCs, 11 unique bad guy NPCs and 34 other NPCs including military, special operations forces and non-governmental organization staff
plot hooks for non-military characters
new equipment including radios and an armored SUV
3 new feats: Adopt Identity, Communications and Face in the Crowd
information on the fictional Central Asian nation of Albenistan
reports on the Increment, the HMA, and the NATO Special Actions Group including mission profiles and organizational information
a glossary of military terms and equipment

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