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Erm's Laughter has been stolen! Were the thieves trying to get rich, or do they have more nefarious schemes in mind? The fate of Imlar is in jeopardy if the ancient relic isn't recovered. This module establishes a new paradigm for the Church of Erm and Clerical magic before your players can begin to explore the wider world of Imlar outside of the Valley of Karaccia.
For a group of 4-6 PCs of levels 4-6.
Written for Troll Lord Games’ Castles & Crusades RPG, but easily ran with your OSR flavor of choice with minimal effort.
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