Skip to main content

The Last Story

Game ID: GID0337242
Collection Status
Description

The Last Story is set on Lazulis Island, a vast seaborne fortress ruled by Count Arganan and allied to an unnamed human empire in the midst of crisis as the land decays and dies. Dagran, a mercenary, travels to Lazulis in search of employment with the mercenary band he leads: Zael, Syrenne, Yurick, Lowell and Mirania. During the journey, Zael, who dreams of becoming a knight, encounters a mysterious force and is branded on the hand, granting him magical power. While on an errand in town, Zael runs into a woman named Lisa and helps her escape from city guards. Employed as guards to Count Arganan for the wedding of his niece, Lady Calista, to Lord Jirall, Zael encounters Calista and recognizes her as "Lisa". The group also meet General Asthar and his protegee Therius when Syrenne picks a fight with Therius. After Calista explains to Zael in private that hers is an arranged marriage, Lazulis is attacked by the Gurak, a race once banished from Lazulis by humans and now united under their ruler Zangurak. To avoid being killed by the ensuing cannon fire, Zael, Dagran, and Calista stow away on a Gurak ship and eventually take it over. The group are returned to Lazulis by the island's knights. On Lazulis, the mercenaries are accused of aiding the Gurak by the knight Jirall, who is trying to cover up his cowardly behavior during the attack by having anyone who witnessed it imprisoned. Dagran persuades Arganan to release them after showing him Zael's mark, which is revealed to be a mystical "Mark of the Outsider" given to one destined to save Lazulis.

The player controls main protagonist Zael for the majority of the game. Zael is primarily controlled using the Wii Remote from a fixed third-person view. The game can be controlled using the Wii Remote and Nunchuk, or the Classic Controller, but does not utilize motion controls. The game's main hub is a public house on Lazulis Island, which also houses a save point for players. Lazulis City is the main setting for most of the game, which provides the player with access to side quests, shops, and areas to collect items when not engaged in the main story. In addition to environments within missions such as ruins and forests where enemies are encountered and fought, there is an arena where the player can improve the party and their combat abilities. If the party is victorious, the party can pick up money and items from non-playable characters betting on the fight.

Source: Wikipedia, "The Last Story", available under the CC-BY-SA License.

Microbadges:

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek