from the Introduction:
This adventure consists of seven main parts. Each is a ‘major’ element, but can be padded out in between with subquests, or random encounters. It begins in Nuln, decadent centre of culture in the Empire.
Part 1 puts the adventurers in possession of a dull painting that has been the subject of some critical debate. –So why are the Templars of Morr so annoyed with it, and why are the Celestial College so eager to buy it?
Parts 2-6 see the party in desperate flight across the Empire, pursued by the stone faced killers of Morr. But is this a conspiracy, or the inexorable working of prophesy? Slowly, they should become aware that they are mixed up in the affairs of Church, College prophesy and prediction –and the author, the genius madman Tibor Brochi.
Finally, in Part 7 the party arrive in Middenheim- where the undead monster Brochi waits for them. -But how can they defeat someone who literally knows every move that you are going to make before you make it?