From publisher blurb:
Arcania, legendary land of untamed magic... There are those who say the inlands of this powerful nation are too dangerous even for the native population, which is why all large settlements cling to the cold water bay of the coasts. Still, even with every person born on the isolated continent having some kind of innate magic, there are those who would raid the interior for the promise of lost treasure.
So you have come to this forbidding nation, and soon been contracted to journey to a long-forgotten monastery deep within the wilds. There, amid the bandit infested woods and wild-magic storms of the highlands, an ancient blade is said to rest in the crypt of a faltering family. Will a party of stout adventurers be able to brave all the dangers of this dark and forbidding continent? This adventure is designed in both AD&D and 5th Edition mechanics, and if for 5-7 characters, levels 2-4.