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The Legend of Zelda: Majora's Mask

Game ID: GID0337533
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Majora's Mask begins several months after Ocarina of Time. Link seeks his fairy, Navi, who departed after the events of the previous game. During his search, he is ambushed by Skull Kid wearing a mysterious mask and his two fairy companions, siblings Tatl and Tael. They steal both his horse, Epona, and the Ocarina of Time. Link pursues them and falls into a trap; Skull Kid curses Link, transforming him into a Deku Scrub, but inadvertently leaves Tatl behind. With no other choice, Tatl guides Link to Clock Town. They meet the Happy Mask Salesman, who pressures Link into recovering the mask that Skull Kid stole, promising to break the curse if he succeeds. After three days, Link manages to locate Skull Kid and retrieve the Ocarina of Time but fails to get the mask. As the moon nears impact, Tael instructs Link to awaken Termina's four guardian deities. Link plays the Song of Time and returns to the day he first set foot in Termina.

The gameplay of Majora's Mask expands on that of Ocarina of Time. It retains the concept of dungeon puzzles and ocarina songs and introduces new elements including character transformations and a three-day cycle. As in previous titles, Link can perform basic actions such as walking, running, and context-based jumping, and must use items to battle enemies and solve puzzles.[5] In addition to wielding a sword, Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrow, and use bombs to destroy obstacles and damage enemies.

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