A roleplaying game of Time, Wizards, and Time Wizards
From the introduction:
What is Time Wizards!?: A running joke that started during D&D games in the early 2000’s regarding a typo in a splatbook forgotten by history, and ended up in roughly what you see here. The original version of the rules were just a bunch of nigh-incoherent mechanics scribbled on old notebooks, specifically intended to be obtrusive and problematic. The version you see here is essentially the same thing, but slightly better formatted.
What Will You Do in Time Wizards!?: In Time Wizards! you will take upon the role of a Time Wizard, a long-bearded master of the arcane arts that has transcended mere material boundaries and has become one with time itself. Essentially, this means you will play as a specific moment of time, using causality to alter events and achieve your probably pointless, but nonetheless heroic, goals. Your cosmic powers will depend on what happened during you (that’s it, what transpired during the time period you became).
Why Should You Play Time Wizards!?: You should not play Time Wizards!.
User summary:
The Likely Mistaken Rules of Time Wizards, sometimes called Time Wizards Classic, was published in November 2013. It is "the original" version of the game, as envisioned by the creators.