From publisher blurb:
In old Rict, pain haunts every home, fear its sloping lanes. The Officials murder freely.
But uneasily, for they themselves may be next: in Hanging Well, where daemons dwell. Those who choose vengeance go sooner; those who seek other paths follow the Hope.
But now the Hope too is to be hung...
The Loss in Hanging Well is an adventure with five locations, a map and a set of protagonists, all folding into a pocket format.
The elements weave into a chase through the deeps onto the edge of a society, offering wily adventurers the secret of a feared site, access to outlandish beings and opportunities among two emerging peoples. The material is suitable for rules-light gaming and designed for easy adaptation to various settings and systems, describing the key elements with a degree of uncertainty in terms open to interpretation. It assumes that dice are used for random numbers, but also offers a diceless number generator.
The package includes a copy of isophasmic light, a compact approach to gaming used in the creation of the profiles. As with isophasmic light, the adventure is laid out for use as a PolyP booklet, to make it easier to play spontaneously and on the move.