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The Lost Mojo is a brief system-agnostic scenario intended for Cthulhu-based roleplaying games.
The year is 1929. There is a plane crash. The characters (hopefully) survive the crash. They find themselves stranded on a tropical island. Resources are low. Tensions are high. There’s something in the trees.
How is this different from any other plane crash/deserted island storyline?
The characters get to play with a Mythos inspired puppy. Yeah. Top that.
- from the publisher's blurb
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