From publisher blurb:
Here at the ‘The HAG’ we are alight with hopeful festivity — a brief acquittance from the quest. For the holiday, we present a Miscellanea of Curiosities & Unearthed Apocrypha — for both the Unblenching Reconnoiterers of the Realms, & the Guileful Suzerains of Dungeons alike. Enjoy.
In This Issue
Bards are more than mere itinerant performers (such as minstrels, troubadours, lirnyky, & skomorokhi); or wandering poets (such as goliards & clerici vagabundi). They are advisors & emissaries, protectors of ancient lore, and feared poet-prophets invoking the very powers of the gods (and even eventually traveling to other planes of existence).
New Bard class: A well-researched bard for your old school setting (& detailed up to high levels) — with resources vital to your poet-seer & potential planar traveler, a curated list of bardic spells, & folklore for the bard’s divinely inspired epic poetry
Sages & libraries: Expanded rules for using sages in your setting, with plentiful tables for unique lorists & their libraries (roll up hundreds of random tomes in seconds, such as: Ysoria’s Folio of the Economics & Trade of Giantkind (with secondhand notes); Furnica’s Primer to the Customs & Etiquette of the Fair Folk (annotated in squid-infused ink); Isentrud’s Omnibus of Reason (with woodcut printing); Lere’s 5th edition: Art & Music of Mankind (smelling of alcohol); Nebat’s Omnibus of Living Things (feeling icy to the touch); Philo’s Almanac of Armor & Weapons (annotated in blood-infused ink); Abet’s Codex of Strategy & Tactics (with missing covers); or, The Libram of Giantkind: Religion, by Qedar (annotated in bone powder ink))
Treasure types (& treasure that tells a story): Treasure types expanded for higher levels, & now annotated with useful notes for easier dungeon design & stocking, with detailed tables for more evocative treasure hoards
Magical instruments: Procedural tools for generating hundreds of unique magical bardic instruments for your campaign (these are truly instruments of the gods having unique personalities & powers, possibly opening gates to other worlds, & integrating perfectly with the new Bard class in the player’s section)
Dungeon Stocking (& the Treasure Index): Updated procedures & advice (expanding the Dungeon Master section in the original game) for stocking treasures & other rewards, creating treasure indices, & assuring the perfect rewards for players (even at higher levels)
Plus: Hidden lore for gems, jewelry & magic items, optional rules offering XP for magic items (especially useful at higher levels), magic items re-organized by rarity, & more