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The Madder Hag (Issue 4 - Jan 2025)

Game ID: GID0339017
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Description

From publisher blurb:

WELCOME BACK, DEAR TRAVELERS! — Apostles of the Law, Keepers of the Cults, & Heresiarchs of the Outer Dark — to our Sanctuary of Neutrality we humbly call The MADDER HAG. This zine is designed for use with the basic, expert, (& advanced) editions of the original fantasy adventure game, and is therefore compatible with the vast treasure store of old-school rules such as Old School Essentials, Labyrinth Lord, original A/D&D, and the like.

In This Issue

We feature a new Cultist & updated Cleric class, plus an assortment of resources for quickly detailing sanctuaries, folk religions, & deities for the original (basic & expert edition) game — plus toolkits for layering religious details into a setting, like naming conventions, local places of worship, holy days & festivals, & even architecture, without bogging down precious prep time.

Re-tooled cleric class: With modified & added spells, & options for playing to level 36 (as promised but never delivered in the original B/X editions)
New cultist class: Designed to be customized for all manner of NPC religious factions, from local village cults up to dominating regional faiths
World-building toolkits for creating folk religions: Procedures for quickly generating new faiths & cults, regional beliefs, & other religious details
Sanctuaries: Procedures for creating and running monasteries, temple complexes, & other religious strongholds
Deities & demigods: Fast generation of deity-level avatars to accompany your folk religions & cults
Plus: Populating your campaign with cloistered clerics, temple priests, & other faith-based NPCS, and more

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