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The Manhattan Project

Game ID: GID0339340
Collection Status
Description

From the back of the box:

Global Power Struggle Begins
Which nation will take the lead and become world's dominant superpower?

The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!

You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!

Additional description:

The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.

The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).

An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
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Video HbpFhzKjjrI Broken Meatball top_100_list at 30:34 sentiment: neutral
video_pk 7124 · mention_pk 21104
Video thumbnail
Click to watch at 30:34
Overall sentiment (raw)
neutral
Pros
  • Part of a cohesive trilogy with polished systems
Cons
  • Pacing can be uneven for some groups
Thematic elements
  • The Manhattan Project trilogy framing
  • Industrial production and resource management
  • Strategic, engine-building with modular paths
Comparison games
  • Energy Empire
  • Underwater Cities
Mechanics (from transcript analysis)
  • Worker placement with staged actions — Place workers, pull back at different times, trigger phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like co-ops sometimes it's nice to not have bad blood between players and work together
  • everything just rewards you gently little rewards that remind you you're doing well
  • Underwater Cities really sings with the card system
References (from this video)
No references stored for this video.
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