From publisher blurb:
The Midlands is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system, a d20 variant under the OGL, but is easily adapted to any fantasy RPG.
The Midlands is half setting, half DIY toolkit (per the Contents in the preview); filled with tables and tools to assist the GM to run an improvised sandbox, including fifty Adventure Frameworks to sprinkle around the region (mini adventures with enough meat to kickstart an adventure, but enough flexibility to expand/adapt to player choices).
The Midlands' main themes include:
Grim Cities
Humanity shelters behind six isolated, walled cities, struggling for opportunity.
Deadly Outlands
One hundred leagues of trackless wilderness, plagued by skorn, thuels, & monstrous beasts.
Dangerous Magic
Sorcery was not meant for mortals; magic is rare, dark, & inherently dangerous.
Silent Gods
Deities are ineffably distant; offering no miracles, nor intervening in the world in any obvious way.
Ancient Mysteries
Despite the dangers, the wilds beckon with crumbling ruins, lost treasures, & forgotten secrets.