From publisher blurb:
There are places in the galaxy where even the bravest fear to tread. Places where the void breathes, where echoes persist long after the voices that made them have been silenced. Space is not a dead expanse—it is a whispering graveyard, and sometimes, the things that linger do not wish to remain forgotten. The derelict station Trine Ossuary is one such place. Once a minor outpost orbiting a distant, forsaken world, it was abandoned decades ago after a catastrophic systems failure. Records state that its crew perished in the deep cold, their bodies never recovered. But the station was never truly empty. Signals, distorted and cryptic, continued to bleed from its skeletal remains—disturbing messages from no known source, filled with voices that should not exist. Now, a new horror has emerged. The infamous rogue Korris Vale, a known smuggler and raider, has taken refuge aboard the station, and his presence has stirred something ancient and malevolent. His pursuers—pirates, bounty hunters, even military task forces—have either vanished or returned as shattered husks, their minds fractured, their eyes wide with unspeakable terror. You are no ordinary pursuer. You are a Seeker of the Veil, an elite psychic interrogator from the Void Tribunal, sworn to uncover truth by any means necessary. When criminals flee, you do not chase them—you reach into their very thoughts and rip the knowledge from their minds. No one escapes the Tribunal’s grasp. No one evades your sight. Until now. Something is different about this hunt. The Tribunal’s records on Vale are incomplete, redacted. Even your own superiors whisper of caution. The station itself is wrong, its geometry shifting, its corridors filled with unseen movements. The mission is simple—track down Vale, extract his knowledge, and silence whatever forces have rooted themselves in Trine Ossuary.