From publisher blurb:
Ice is beginning to thicken your blood as your party crosses more frozen waters and mysterious ice islands in the far north. Port Hope is now more of a second home, and even the locals have begun giving pet names as though you are on of the many scattered clans that still cling to life in the frigid north. However, more of the sprigs of the fabled trees have been revealed, and it is time to find their resting places, even if that means delving the cursed halls of the lost dwarven king of Port Hope, or once again going into the frozen east beyond the edge of the map. This is the second part of the Ice on the Water trilogy, and continues the story for 5-6 characters, levels 10+. The adventure is based on both AD&D and 5th Edition mechanics.