From publisher blurb:
A High-Level Adventure for Players Levels 8 to 10
Intended for use with Most Fantasy Roleplaying Games
The tomb of a despotic monk who served a Chaotic deity lies
undisturbed in the desert. The locals avoid the place for they
believe this vile goddess still holds sway there. These nomads
have an old saying: “Only morons disturb the monk’s rest!”
Greetings adventurers and Game Masters!
I am pleased to release the second book in my new OSR Series of adventures, THE MONK’S RESPITE. This high-level one-shot adventure is intended for 4 to 6 players of levels 8 to 10. In this scenario you players will take on the personae of a group of powerful adventurers searching the vast, uncharted Parched Desert in search of adventure. While travelling they chance upon rumours of an ancient tomb, known by locals to be the final resting place of a powerful monk whose order served a vile Chaotic deity. The tomb is rumoured to be an accursed place of Chaos and locals avoid it…but it is also said to hold riches ripe for the taking. While that sounds like a warning, to stalwart adventurers it also sounds like a challenge! Will your players accept the challenge and explore the monk’s tomb?
Synopsis: While travelling along an ancient trade route purported to cross the great Parched Dessert, in search of the desert’s mysteries, you come across a nomadic trader whose camel has fallen into in a hole and dropped its load. The man begs the players for their assistance in pulling the poor animal to safety as it is in trouble. In exchange for your help, he offers payment in the form of a large silver coin stamped with five unknown symbols. He tells you this item has been passed down in his family, from parent to child, for generations, and that it came from the tomb of ancient Chaotic monk, which lies near the local settlement of Athnan Wadi. He says the place is rumoured to be full of riches but guarded by great evil and, he continues, “Only morons disturb the monk’s rest!”. The man is visibly shocked when you ask him to draw you a map to the tomb, which he nonetheless does out of appreciation for your help. As you ride off to your likely death, he shakes his head and thinks to himself, “Who can understand the ways of adventures?”